rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: iPhone User Interface Design Projects
  name:
    name part: Barnard, David.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Bondo, Joachim.
    role:
      role term: author.
  name:
    name part: Burcaw, Dan.
    role:
      role term: author.
  name:
    name part: Kaneda, David.
    role:
      role term: author.
  name:
    name part: Kemper, Craig.
    role:
      role term: author.
  name:
    name part: Novikoff, Tim.
    role:
      role term: author.
  name:
    name part: Parris, Chris.
    role:
      role term: author.
  name:
    name part: Ellis, Brad.
    role:
      role term: author.
  name:
    name part: Peters, Keith.
    role:
      role term: author.
  name:
    name part: Siebert, Jürgen.
    role:
      role term: author.
  name:
    name part: Wilson, Eddie.
    role:
      role term: author.
  name:
    name part: Mark, Dave.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2009
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: 350 p. online resource.
  abstract: With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensi…
  note: by David Barnard, Joachim Bondo, Dan Burcaw, David Kaneda, Craig Kemper, Tim Novikoff, Chris Parris, Brad Ellis, Keith Peters, Jürgen Siebert, Eddie Wilson ; edited by Dave Mark.
  subject:
    topic: Computer science
  subject:
    topic: Computer Science
  subject:
    topic: Computer Science, general
  classification: QA75.5-76.95
  classification: 004
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781430223603
  identifier: http://dx.doi.org/10.1007/978-1-4302-2360-3
  record info:
    record creation date: 100427
    record change date: 20151204184724.0
    record identifier: 978-1-4302-2360-3