rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: iPhone Advanced Projects
  name:
    name part: Bondo, Joachim.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Bruzenak, Dylan.
    role:
      role term: author.
  name:
    name part: Finkelstein, Steve.
    role:
      role term: author.
  name:
    name part: Goss, Owen.
    role:
      role term: author.
  name:
    name part: Harrington, Tom.
    role:
      role term: author.
  name:
    name part: Honeder, Peter.
    role:
      role term: author.
  name:
    name part: Kiddy, Ray.
    role:
      role term: author.
  name:
    name part: Llopis, Noel.
    role:
      role term: author.
  name:
    name part: Pezzillo, Joe.
    role:
      role term: author.
  name:
    name part: Pflug, Florian.
    role:
      role term: author.
  name:
    name part: Saggau, Jonathan.
    role:
      role term: author.
  name:
    name part: Smith, Ben Britten.
    role:
      role term: author.
  name:
    name part: Mark, Dave.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2009
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: 392 p. online resource.
  abstract: As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben “Panda” Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.
  table of contents: Particle Systems: More Fun and Easier Than You Think -- Chess on the’ Net: Correspondence Gaming with Deep Green -- Audio Streaming: An Exploration into Core Audio -- You Go Squish Now! Debugging on the iPhone -- Stick Around: Building Data-Driven Applications with SQLite -- Core Data and Hard-Core Design -- Smart In-Application E-mail with Core Data and Three20 -- How iTap Tackles the Challenges of Networking -- Fake It’ Til You Make It: Tips and Tricks for Improving Interface Responsiveness -- Demystifying Apple’s Push Notification Service -- Shine On: Environment Mapping and Reflections with OpenGL ES.
  note: by Joachim Bondo, Dylan Bruzenak, Steve Finkelstein, Owen Goss, Tom Harrington, Peter Honeder, Ray Kiddy, Noel Llopis, Joe Pezzillo, Florian Pflug, Jonathan Saggau, Ben Britten Smith ; edited by Dave Mark.
  subject:
    topic: Computer science
  subject:
    topic: Computer programming
  subject:
    topic: Computer Science
  subject:
    topic: Computer Science, general
  subject:
    topic: Programming Techniques
  classification: QA75.5-76.95
  classification: 004
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781430224044
  identifier: http://dx.doi.org/10.1007/978-1-4302-2404-4
  record info:
    record creation date: 100428
    record change date: 20151204155754.0
    record identifier: 978-1-4302-2404-4