rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Game Development Tool Essentials
  name:
    name part: Ardolino, Alessandro.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Arnaud, Remi.
    role:
      role term: author.
  name:
    name part: Berinstein, Paula.
    role:
      role term: author.
  name:
    name part: Franco, Simon.
    role:
      role term: author.
  name:
    name part: Herubel, Adrien.
    role:
      role term: author.
  name:
    name part: McCutchan, John.
    role:
      role term: author.
  name:
    name part: Nedelcu, Nicusor.
    role:
      role term: author.
  name:
    name part: Nitschke, Benjamin.
    role:
      role term: author.
  name:
    name part: Robinet, Fabrice.
    role:
      role term: author.
  name:
    name part: Ronchi, Christian.
    role:
      role term: author.
  name:
    name part: Samour, Gustavo.
    role:
      role term: author.
  name:
    name part: Turkowski, Rita.
    role:
      role term: author.
  name:
    name part: Walter, Robert.
    role:
      role term: author.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2014
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XIX, 220 p. 84 illus. online resource.
  abstract: Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.
  note: by Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter.
  subject:
    topic: Computer science
  subject:
    topic: Software engineering
  subject:
    topic: Computer Science
  subject:
    topic: Computer Science, general
  subject:
    topic: Software Engineering/Programming and Operating Systems
  classification: QA75.5-76.95
  classification: 004
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781430267010
  identifier: http://dx.doi.org/10.1007/978-1-4302-6701-0
  record info:
    record creation date: 140614
    record change date: 20141121031245.0
    record identifier: 978-1-4302-6701-0