rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Learn Unity for Windows 10 Game Development
  name:
    name part: Blackman, Sue.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Tuliper, Adam.
    role:
      role term: author.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2016
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XX, 572 p. 431 illus., 417 illus. in color. online resource.
  abstract: This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#. Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools. Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.
  table of contents: The Unity Editor -- Unity Basics and Functionality -- Scripting with C# -- Importing Assets -- Prototyping the Navigation -- Experimenting with Functionality -- Creating the Environment -- Combining Assets and Functionality -- Audio and Special Effects -- GUI and Menus -- Rewards and Monetization -- Building for the Windows Store.
  note: by Sue Blackman, Adam Tuliper.
  subject:
    topic: Computer science
  subject:
    topic: Computer Science
  subject:
    topic: Game Development
  subject:
    topic: Computer Science, general
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781430267577
  identifier: http://dx.doi.org/10.1007/978-1-4302-6757-7
  record info:
    record creation date: 161223
    record change date: 20161223080434.0
    record identifier: 978-1-4302-6757-7