rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Game Development with Construct 2
    sub title: From Design to Realization
  name:
    name part: STEMKOSKI, LEE.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Leider, Evan.
    role:
      role term: author.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2017
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XXI, 240 p. 219 illus. in color. online resource.
  abstract: Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science.
  table of contents: Chapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation.
  note: by LEE STEMKOSKI, Evan Leider.
  subject:
    topic: Computer science
  subject:
    topic: Computer programming
  subject:
    topic: Programming languages (Electronic computers)
  subject:
    topic: Computer graphics
  subject:
    topic: Computer Science
  subject:
    topic: Game Development
  subject:
    topic: Programming Techniques
  subject:
    topic: Programming Languages, Compilers, Interpreters
  subject:
    topic: Computer Graphics
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781484227848
  identifier: http://dx.doi.org/10.1007/978-1-4842-2784-8
  record info:
    record creation date: 170519
    record change date: 20170630022845.0
    record identifier: 978-1-4842-2784-8