http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
XXV, 359 p. 109 illus., 2 illus. in color. online resource.
Conquer your fear and anxiety learning how the concepts behind object-oriented design apply to the ABAP programming environment. Through simple examples and metaphors this book demystifies the object-oriented programming model. Object-Oriented Design with ABAP presents a bridge from the familiar procedural style of ABAP to the unfamiliar object-oriented style, taking you by the hand and leading you through the difficulties associated with learning these concepts, covering not only the nuances of using object-oriented principles in ABAP software design but also revealing the reasons why these concepts have become embraced throughout the software development industry. More than simply knowing how to use various object-oriented techniques, you'll also be able to determine whether a technique is applicable to the task the software addresses. This book: Shows how object-oriented principles apply to ABAP program design Provides the basics for creating component design diagrams Teaches how to incorporate design patterns in ABAP programs What You’ll Learn: Write ABAP code using the object-oriented model as comfortably and easily as using the procedural model Create ABAP design diagrams based on the Unified Modeling Language Implement object-oriented design patterns into ABAP programs Reap the benefits of spending less time designing and maintaining ABAP programs Recognize those situations where design patterns can be most helpful Avoid long and exhausting searches for the cause of bugs in ABAP programs .
Chapter 1: Preparing to Take the First Step -- Chapter 2: The Elements of Object-Oriented Programming -- Chapter 3: Encapsulation -- Chapter 4: Abstraction -- Chapter 5: Inheritance -- Chapter 6: Polymorphism -- Chapter 7: Interfaces -- Chapter 8: Welcome to Objectropolis -- Chapter 9: Introduction to Unified Modeling Language – UML -- Chapter 10: Design Patterns -- Chapter 11: Singleton Design Pattern -- Chapter 12: Strategy Design Pattern -- Chapter 13: Observer Design Pattern -- Chapter 14: Factory Design Patterns -- Chapter 15: Adapter Design Pattern -- Chapter 16: Decorator Design Pattern -- Chapter 17: Chain of Responsibility Design Pattern -- Chapter 18: Iterator Design Pattern -- Chapter 19: Template Method Design Pattern -- Chapter 20: Command Design Pattern -- Chapter 21: Null Object Pattern -- Chapter 22: State Design Pattern -- Chapter 23: Lazy Initialization Technique -- Chapter 24: Flyweight Design Pattern -- Chapter 25: Memento Design Pattern -- Chapter 26: Visitor Design Pattern -- Chapter 27: Design Anti-Patterns -- Chapter 28: Solidifying Robust Design Habits -- Chapter 29: Where No One Has Gone Before -- Chapter 30: Appendix A: Comparison of Capabilities Between Function Groups and Classes -- Chapter 31: Appendix B: Requirements Documentation and ABAP Exercise Programs.
Programming languages (Electronic computers)
Programming Languages, Compilers, Interpreters