rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Learn RPGs in GameMaker: Studio
    sub title: Build and Design Role Playing Games
  name:
    name part: Tyers, Ben.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2017
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XIII, 318 p. 125 illus. in color. online resource.
  abstract: Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. You will: Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG.
  table of contents: 1. Introduction -- 2. Alert Text Effect -- 3. Battle System -- 4. Boss Character’s Battle -- 5. Branching Dialogue -- 6. Coin System Shop -- 7. CutScene -- 8. Depth Based Graphics -- 9. Downloading Bonus Levels From Website -- 10. Drivable Vehicles -- 11. Enemy Path Finding -- 12. Foot Step Sounds -- 13. Hints & Tips -- 14. HUD -- 15. Inventory -- 16. Invincibility -- 17. Mini-Quests -- 18. Multiple Locations -- 19. Positional Audio -- 20. Respawn Points -- 21. Usable Items -- 22. Weapon Control -- 23. Zooming -- 24. Destructible Terrain -- 25. Dashing -- 26. Quest Completion -- 27. Road Builder -- 28. Character Progression -- 29. Party Mechanics -- 30. Day / Night Cycle -- 31. Puzzle Room -- 32. Treasure Hunting -- 33. Card Battle -- 34. Graphical Effects -- 35. Random Level Generation -- 36. Fishing Mini Game -- 37. Ship Mini Game -- 38. Dice Rolling -- 39. Mini Game and Dual View -- 40. Game End -- 41. Saving.
  note: by Ben Tyers.
  subject:
    topic: Computer science
  subject:
    topic: Computer graphics
  subject:
    topic: Multimedia systems
  subject:
    topic: Computer Science
  subject:
    topic: Game Development
  subject:
    topic: Media Design
  subject:
    topic: Computer Graphics
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781484229460
  identifier: http://dx.doi.org/10.1007/978-1-4842-2946-0
  record info:
    record creation date: 170809
    record change date: 20170809130912.0
    record identifier: 978-1-4842-2946-0