rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Agile UX Storytelling
    sub title: Crafting Stories for Better Software Development
  name:
    name part: Baker, Rebecca.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2017
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XX, 144 p. 53 illus., 5 illus. in color. online resource.
  abstract: Learn how to use stories throughout the agile software development lifecycle. Through lessons and examples, Agile UX Storytelling demonstrates to product owners, customers, scrum masters, software developers, and designers how to craft stories to facilitate communication, identify problems and patterns, refine collaborative understanding, accelerate delivery, and communicate the business value of deliverables. Rebecca Baker applies the techniques of storytelling to all facets of the software development lifecycle—planning, requirements gathering, internal and external communication, design, and testing—and shows how to use stories to improve the delivery process. What You'll Learn: • Craft stories to facilitate communication within the project team and with stakeholders • Leverage stories to identify problems and patterns, accelerate delivery, and communicate business value • Apply storytelling techniques to all stages of the SDLC • Marshal user stories to focus requirements gathering and ensure a consistent message.
  table of contents: Chapter 1: A New Project -- Chapter 2: The Storyteller -- Chapter 3: The Plan -- Chapter 4: A Visit -- Chapter 5: Field World -- Chapter 6: The Horror Stories -- Chapter 7: The Wreckage -- Chapter 8: The Balance -- Chapter 9: Research Reports -- Chapter 10: Problems -- Chapter 11: Interviews -- Chapter 12: Architecture -- Chapter 13: Problem Solving -- Chapter 14: Revelations -- Chapter 15: MVP -- Chapter 16: The Bid -- Chapter 17: Epilogue: Finding a Happily Ever After.
  note: by Rebecca Baker.
  subject:
    topic: Business
  subject:
    topic: Project management
  subject:
    topic: Management information systems
  subject:
    topic: Software engineering
  subject:
    topic: User interfaces (Computer systems)
  subject:
    topic: Business and Management
  subject:
    topic: Project Management
  subject:
    topic: Software Engineering
  subject:
    topic: User Interfaces and Human Computer Interaction
  subject:
    topic: Software Management
  classification: HD69.P75
  classification: 658.404
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781484229972
  identifier: http://dx.doi.org/10.1007/978-1-4842-2997-2
  record info:
    record creation date: 170821
    record change date: 20170821092101.0
    record identifier: 978-1-4842-2997-2