rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Lean Game Development
    sub title: Apply Lean Frameworks to the Process of Game Development
  name:
    name part: Rosenfield Boeira, Julia Naomi.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2017
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XVII, 150 p. 43 illus., 36 illus. in color. online resource.
  abstract: Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You’ll understand what lean is and how it helps the gaming industry. You’ll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process. Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall.
  table of contents: 1. Introduction -- 2. First Steps with Lean -- 3. An Inception in Practice -- 4. MVPs- Do We Really Need Them? -- 5. Generating Hypotheses -- 6. Test-Driven Development -- 7. Continuous Integration -- 8. The World between Design and Build -- 9. Test, Code, Test -- 10. Measuring and Analyzing -- 11. Creating Ideas for Iterating -- Appendix A. More About Games -- Appendix B. Agile and Lean Techniques and Tools -- Appendix C. Engines.
  note: by Julia Naomi Rosenfield Boeira.
  subject:
    topic: Computer science
  subject:
    topic: Computer Science
  subject:
    topic: Game Development
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781484232163
  identifier: http://dx.doi.org/10.1007/978-1-4842-3216-3
  record info:
    record creation date: 171117
    record change date: 20171117120912.0
    record identifier: 978-1-4842-3216-3