rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Make Your Own Python Text Adventure
    sub title: A Guide to Learning Programming
  name:
    name part: Johnson, Phillip.
    role:
      role term: creator
    role:
      role term: author.
    role:
      role term: aut
    role:
      role term: http://id.loc.gov/vocabulary/relators/aut
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2018
    edition: 1st ed. 2018.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XI, 149 p. 16 illus., 2 illus. in color. online resource.
  abstract: Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. .
  table of contents: 1. Getting Started -- 2. Your First Program -- 3. Listening to your User -- 4. Decisions -- 5. Functions -- 6. Lists -- 7. Loops -- 8. Objects -- 9. Exceptions -- 10. Intermezzo -- 11. Building Your World -- 12. Making the World More Interesting -- 13. Worldbuilding, part 2 -- 14. Econ 101 -- 15. Endgame -- 16. Appendix A: Homework Solutions -- 17. Appendix B: Common Errors.
  note: by Phillip Johnson.
  subject:
    topic: Python (Computer program language)
  subject:
    topic: Programming languages (Electronic computers)
  subject:
    topic: Python
  subject:
    topic: Programming Languages, Compilers, Interpreters
  classification: QA76.73.P98
  classification: 005.133
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781484232316
  identifier: https://doi.org/10.1007/978-1-4842-3231-6
  record info:
    record creation date: 171123
    record change date: 20191024172619.0
    record identifier: 978-1-4842-3231-6