rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Introducing JavaScript Game Development
    sub title: Build a 2D Game from the Ground Up
  name:
    name part: Stuart, Graeme.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2017
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XI, 209 p. 53 illus., 45 illus. in color. online resource.
  abstract: Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey. .
  table of contents: Section 1. Drawing -- 1. HTML5 and the Canvas Element -- 2. Understand Paths -- 3. Drawing to a Design -- 4. Drawing a Spaceship -- 5. Drawing an Asteroid -- Section 2. Animation -- 6. Basic Animation -- 7. Animating Asteroids -- 8. Practicing Objects -- 9. Inheritance -- Section 3. Building the Game -- 10. Simple Keyboard Interaction -- 11. Controlling the Ship -- 12. Collision Detection -- 13. Death or Glory. .
  note: by Graeme Stuart.
  subject:
    topic: Computer science
  subject:
    topic: Computer Science
  subject:
    topic: Web Development
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781484232521
  identifier: http://dx.doi.org/10.1007/978-1-4842-3252-1
  record info:
    record creation date: 171207
    record change date: 20171207080828.0
    record identifier: 978-1-4842-3252-1