rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Bad Programming Practices 101
    sub title: Become a Better Coder by Learning How (Not) to Program
  name:
    name part: Beecher, Karl.
    role:
      role term: creator
    role:
      role term: author.
    role:
      role term: aut
    role:
      role term: http://id.loc.gov/vocabulary/relators/aut
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2018
    edition: 1st ed. 2018.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XXII, 221 p. 15 illus. in color. online resource.
  abstract: This book takes a humorous slant on the programming practice manual by reversing the usual approach: under the pretence of teaching you how to become the world's worst programmer who generally causes chaos, the book teaches you how to avoid the kind of bad habits that introduce bugs or cause code contributions to be rejected. Why be a code monkey when you can be a chaos monkey? OK, so you want to become a terrible programmer. You want to write code that gets vigorously rejected in review. You look forward to reading feedback plastered in comments like "WTF???". Even better, you fantasize about your bug-ridden changes sneaking through and causing untold chaos in the codebase. You want to build a reputation as someone who writes creaky, messy, error-prone garbage that frustrates your colleagues. Bad Programming Practices 101 will help you achieve that goal a whole lot quicker by teaching you an array of bad habits that will allow you to cause maximum chaos. Alternatively, you could use this book to identify those bad habits and learn to avoid them. The bad practices are organised into topics that form the basis of programming (layout, variables, loops, modules, and so on). It's been remarked that to become a good programmer, you must first write 10,000 lines of bad code to get it all out of your system. This book is aimed at programmers who have so far written only a small portion of that. By learning about poor programming habits, you will learn good practices. In addition, you will find out the motivation behind each practice, so you can learn why it is considered good and not simply get a list of rules. You will: Become a better coder by learning how (not) to program Choose your tools wisely Think of programming as problem solving Discover the consequences of a program's appearance and overall structure Explain poor use of variables in programs Avoid bad habits and common mistakes when using conditionals and loops See how poor error-handling makes for unstable prog…
  table of contents: 1. Fundamentals of Badness -- 2. Layout and Structure -- 3. Variables -- 4. Conditionals -- 5. Loops -- 6. Subroutines -- 7. Error-handling -- 8. Modules -- 9. Objects -- 10. Testing -- 11. Debugging -- Glossary -- Bibliography.
  note: by Karl Beecher.
  subject:
    topic: Computer programming
  subject:
    topic: Software engineering
  subject:
    topic: Programming languages (Electronic computers)
  subject:
    topic: Programming Techniques
  subject:
    topic: Software Engineering
  subject:
    topic: Programming Languages, Compilers, Interpreters
  classification: QA76.6-76.66
  classification: 005.11
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781484234112
  identifier: https://doi.org/10.1007/978-1-4842-3411-2
  record info:
    record creation date: 180208
    record change date: 20191029002028.0
    record identifier: 978-1-4842-3411-2