rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Design Patterns in Modern C++
    sub title: Reusable Approaches for Object-Oriented Software Design
  name:
    name part: Nesteruk, Dmitri.
    role:
      role term: creator
    role:
      role term: author.
    role:
      role term: aut
    role:
      role term: http://id.loc.gov/vocabulary/relators/aut
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2018
    edition: 1st ed. 2018.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XIII, 314 p. 3 illus. online resource.
  abstract: Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more.
  table of contents: 1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Façade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Null Object -- 19. Observer -- 20. State -- 21. Strategy -- 22. Template Method -- 23. Visitor -- 24. Maybe Monad -- Pt IV Appendix -- 25. Appendix A: Functional Design Patterns.
  note: by Dmitri Nesteruk.
  subject:
    topic: Programming languages (Electronic computers)
  subject:
    topic: Software engineering
  subject:
    topic: Computer programming
  subject:
    topic: Programming Languages, Compilers, Interpreters
  subject:
    topic: Software Engineering
  subject:
    topic: Programming Techniques
  classification: QA76.7-76.73
  classification: QA76.76.C65
  classification: 005.13
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781484236031
  identifier: https://doi.org/10.1007/978-1-4842-3603-1
  record info:
    record creation date: 180418
    record change date: 20191220130827.0
    record identifier: 978-1-4842-3603-1