http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
A Hands-on Guide with Real-World Examples
Get hands-on experience with each Gang of Four design pattern using the latest version of C# (Visual Studio Community 2017). For each of the patterns, you'll see at least one real-world scenario, a coding example, and a complete implementation including output. In the first part of Design Patterns in C#, you will cover the 23 Gang of Four (GoF) design patterns, before moving onto some alternative design patterns, including the Simple Factory Pattern, the Null Object Pattern, and the MVC Pattern. The final part winds up with a conclusion and criticisms of design patterns with chapters on anti-patterns and memory leaks. By working through easy-to-follow examples, you will understand the concepts in depth and have a collection of programs to port over to your own projects. Along the way, the author discusses the different creational, structural, and behavioral patterns and why such classifications are useful. In each of these chapters, there is a Q&A session that clears up any doubts and covers the pros and cons of each of these patterns.He finishes the book with FAQs that will help you consolidate your knowledge. This book presents the topic of design patterns in C# in such a way that anyone can grasp the idea. You will: Work with each of the design patterns Implement the design patterns in real-world applications Select an alternative to these patterns by comparing their pros and cons Use Visual Studio Community Edition 2017 to write code and generate output.
Part-I: Gang of Four Design Patterns -- 1.A: Creational Patterns -- Chapter 1: Singleton Pattern -- Chapter 2: Prototype Pattern -- Chapter 3: Builder Pattern -- Chapter 4: Factory Method Pattern -- Chapter 5: Abstract Factory Pattern. - 1.B: Structural Patterns -- Chapter 6: Proxy Pattern -- Chapter 7: Decorator Pattern -- Chapter 8: Adapter Pattern -- Chapter 9: Facade Pattern -- Chapter 10: Flyweight Pattern -- Chapter 11: Composite Pattern -- Chapter 12: Bridge Pattern -- 1.C: Behavioral Patterns -- Chapter 13: Visitor Pattern -- Chapter 14: Observer Pattern -- Chapter 15: Strategy Pattern -- Chapter 16: Template Method Pattern -- Chapter 17: Command Pattern. - Chapter 18: Iterator Pattern -- Chapter 19: Memento Pattern -- Chapter 20: State Pattern. - Chapter 21: Mediator Pattern -- Chapter 22: Chain of Responsibility Pattern -- Chapter 23: Interpreter Pattern -- Chapter 23: Interpreter Pattern.-Part-II: Additional Design Patterns -- Chapter 24: Simple Factory Pattern -- Chapter 25: Null Object Pattern -- Chapter 26: MVC Pattern -- Part-III: Final talks on Design Patterns -- Chapter 27: Criticism to Design Patterns -- Chapter 28: Avoid the Traps of Anti-Patterns -- Chapter 29: Seal the leaks in your Application -- Chapter 30: FAQ.
Programming languages (Electronic computers)
Programming Languages, Compilers, Interpreters