rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Beginning Programming Using Retro Computing
    sub title: Learn BASIC with a Commodore Emulator
  name:
    name part: Friedland, Gerald.
    role:
      role term: creator
    role:
      role term: author.
    role:
      role term: aut
    role:
      role term: http://id.loc.gov/vocabulary/relators/aut
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2019
    edition: 1st ed. 2019.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XV, 90 p. 85 illus., 76 illus. in color. online resource.
  abstract: Learn programming using the Commodore 16/Plus 4 system. Following this book, you and your children will not only learn BASIC programming, but also have fun emulating a retro Commodore system. There are many ways to bring the fun of learning to program in the 1980s back to life. For example, downloading the VICE emulator to a Raspberry Pi allows for the classic "turn on and program" experience and also provides some retro computing project fun. Many parents learned programming in this same way and can have fun helping their children follow the same path. You can also use this book as an opportunity to dust off your computing skills or learn programming concepts for the first time on a system that's easy, approachable, and fun with a nostalgic twist. Commodore computers were the most sold computing devices before the iPhone. Nowadays, the Commodore system can be run using freely available emulation on modern computers. This book uses VICE, which is available for PC, Mac, Linux, as an online app, and on the Raspberry Pi. Beginning Programming Using Retro Computing offers simple programming concepts to give children and adults alike a sense of wonder in seeing that words they write have the power to do things, like play sounds, draw graphics, or finish math homework.
  table of contents: Chapter 1: Getting Started -- Chapter 2: Simple Drawing -- Chapter 3: Math -- Chapter 4: Sound -- Chapter 5: Colors -- Chapter 6: Graphics -- Chapter 7: Errors -- Chapter 8: Variables -- Chapter 9: Math and Variables -- Chapter 10: A Program -- Chapter 11: Questions -- Chapter 12: Counting -- Chapter 13: Conditions -- Chapter 14: More Programs -- Appendix: Saving and Loading.
  note: by Gerald Friedland.
  subject:
    topic: Computer input-output equipment
  subject:
    topic: Programming languages (Electronic computers)
  subject:
    topic: Hardware and Maker
  subject:
    topic: Programming Languages, Compilers, Interpreters
  classification: TK7885-7895
  classification: 004
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781484241462
  identifier: https://doi.org/10.1007/978-1-4842-4146-2
  record info:
    record creation date: 181210
    record change date: 20191024131123.0
    record identifier: 978-1-4842-4146-2