rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Python, PyGame, and Raspberry Pi Game Development
  name:
    name part: Kelly, Sloan.
    role:
      role term: creator
    role:
      role term: author.
    role:
      role term: aut
    role:
      role term: http://id.loc.gov/vocabulary/relators/aut
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxu
    date issued: 2019
    edition: 2nd ed. 2019.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XXV, 389 p. 81 illus. online resource.
  abstract: Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 4 players.
  table of contents: Chapter 1: What Is a Programming Language? -- Chapter 2: What Is Python? -- Chapter 3: Introducing Python -- Chapter 4: Breaking Free from the Interpreter -- Chapter 5: Making Decisions -- Chapter 6: Making the Raspberry Pi Repeat Itself -- Chapter 7: Container Data Types -- Chapter 8: Introduction to IDLE running on the Pixel Desktop -- Chapter 9: Basic Introduction to PyGame -- Chapter 10: Designing Your Game -- Chapter 11: Game Project: Bricks -- Chapter 12: User-Defined Functions -- Chapter 13: File Input and Output -- Chapter 14: Introducing Object-Oriented Programming -- Chapter 15: Inheritance, Composition, and Aggregation -- Chapter 16: Game Project: Snake -- Chapter 17: Model View Controller -- Chapter 18: Sound -- Chapter 19: Finite State Machines -- Chapter 20: Invaders -- Chapter 21: Simple Electronics with the GPIOs -- Chapter 22: Copycat Game -- Chapter 23: Couch Multi-Player Quiz Game -- Chapter 24: Conclusion. .
  note: by Sloan Kelly.
  subject:
    topic: Computer games-Programming
  subject:
    topic: Python (Computer program language)
  subject:
    topic: Game Development
  subject:
    topic: Python
  classification: QA76.76.C672
  classification: 794.815
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781484245330
  identifier: https://doi.org/10.1007/978-1-4842-4533-0
  record info:
    record creation date: 190525
    record change date: 20190618131300.0
    record identifier: 978-1-4842-4533-0