http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: •image processing •artefact construction •introductory animation •texturing •curves, surfaces and patterns Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
Getting Started -- Image File Formats -- Image Processing -- Transformations -- Viewing and Projection -- Lighting and Colour -- Texture Mapping -- Objects to Artefacts -- Curves, Surfaces and Patterns.
Computer Imaging, Vision, Pattern Recognition and Graphics