rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Guide to Graphics Software Tools
  name:
    name part: Chen, Jim X.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: xxk
    date issued: 2009
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XXV, 559 p. 116 illus. online resource.
  abstract: Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular. This thoroughly revised integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. The second edition grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work. Features: • Comprehensive and practical coverage of software graphics tools • Includes 6 new chapters on OpenGL Programming in Java, Curved Models, Vertex Shading, Pixel Shading and Parallel Processing, Programming in Java3D, OpenGL Shading Language, Direct3D Shader Programming [NEW] • Updated graphics software tools, with new information and format [NEW] • Additional descriptions and examples [NEW] • Provides a uniquely categorized compendium of 293 3D graphics software tools • Concise listings of platforms and pricing, applications, examples, functions, and related Web resources • Shortcuts to practical graphics principles and methods • Contains extensive appendices including the addition of basic mathematics in 3D graphics [NEW] • Extensive pointers to websites and other proven helpful sources • Combines theory and OpenGL programming with an easy-to-follow approach A concise, practical introduction to graphics theory and programming, practitioners as well as advanced students will find this accessible revised text an authoritative and useful catalogue of working software tools and methods. Professor Jim X. Chen is the Director of the Computer Graphics Laboratory at George Mason University and Editor of the Visualization column, and the Visualization Portal, for the IEEE magazine, Computing in Science and Engineering. In addition he is the author of the successful Springer book Foundations of 3D …
  table of contents: Objects and Models -- Transformation and Viewing -- Color and Lighting -- Blending and Texture Mapping -- OpenGL Programming in Java: JOGL -- Curved Models -- Vertex Shading, Pixel Shading, and Parallel Processing -- Programming in Java3D -- OpenGL Shading Language -- Direct3D Shader Programming -- Advanced Topics -- Low-Level Graphics Libraries -- Visualization -- Modeling and Rendering -- Animation and Simulation -- Virtual Reality -- Web3D Tools and Networked Environment -- 3D File Formats.
  note: by Jim X. Chen.
  subject:
    topic: Computer science
  subject:
    topic: Software engineering
  subject:
    topic: Computer graphics
  subject:
    topic: Image processing
  subject:
    topic: Computer Science
  subject:
    topic: Computer Graphics
  subject:
    topic: Image Processing and Computer Vision
  subject:
    topic: Software Engineering/Programming and Operating Systems
  classification: T385
  classification: 006.6
  related item:
    title info:
      title: Springer eBooks
  identifier: 9781848009011
  identifier: http://dx.doi.org/10.1007/978-1-84800-901-1
  record info:
    record creation date: 110406
    record change date: 20151204173125.0
    record identifier: 978-1-84800-901-1