rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Gameful Second and Foreign Language Teaching and Learning
    sub title: Theory, Research, and Practice
  name:
    name part: Reinhardt, Jonathon.
    role:
      role term: creator
    role:
      role term: author.
    role:
      role term: aut
    role:
      role term: http://id.loc.gov/vocabulary/relators/aut
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2019
    edition: 1st ed. 2019.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XIX, 311 p. 7 illus., 3 illus. in color. online resource.
  abstract: This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field. Jonathon Reinhardt is Associate Professor of English Applied Linguistics and Second Language Acquisition and Teaching at the University of Arizona, USA. .
  table of contents: Chapter 1. Introduction -- Chapter 2. Gaming -- Chapter 3. Play -- Chapter 4. Game -- Chapter 5. Learning -- Chapter 6. Game-enhanced L2TL -- Chapter 7. Game-informed L2TL -- Chapter 8. Game-based L2TL -- Chapter 9. Research -- Chapter 10. Conclusion.
  note: by Jonathon Reinhardt.
  subject:
    topic: Applied linguistics
  subject:
    topic: Educational technology
  subject:
    topic: Computer games-Programming
  subject:
    topic: Language and education
  subject:
    topic: Language and languages-Study and teaching
  subject:
    topic: Applied Linguistics
  subject:
    topic: Technology and Digital Education
  subject:
    topic: Game Development
  subject:
    topic: Language Education
  subject:
    topic: Educational Technology
  subject:
    topic: Language Teaching
  classification: P129-138.7222
  classification: 418
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: New Language Learning and Teaching Environments
  identifier: 9783030047290
  identifier: https://doi.org/10.1007/978-3-030-04729-0
  record info:
    record creation date: 181230
    record change date: 20191029052222.0
    record identifier: 978-3-030-04729-0