rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: eSports is Business
    sub title: Management in the World of Competitive Gaming
  name:
    name part: Scholz, Tobias M.
    role:
      role term: creator
    role:
      role term: author.
    role:
      role term: aut
    role:
      role term: http://id.loc.gov/vocabulary/relators/aut
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2019
    edition: 1st ed. 2019.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XV, 155 p. 4 illus. online resource.
  abstract: The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
  table of contents: 1. Introduction: The Emergence of eSports -- 2. A Short History of eSports and Management -- 3. Stakeholders in the eSports Industry -- 4. Unwritten Governing Principles -- 5. The Business Model Network -- 6. Conclusion: The Future of eSports.
  note: by Tobias M. Scholz.
  subject:
    topic: Leadership
  subject:
    topic: Management
  subject:
    topic: Industrial management
  subject:
    topic: E-business
  subject:
    topic: Electronic commerce
  subject:
    topic: E-commerce
  subject:
    topic: Computer games-Programming
  subject:
    topic: Business Strategy/Leadership
  subject:
    topic: Innovation/Technology Management
  subject:
    topic: e-Business/e-Commerce
  subject:
    topic: Game Development
  classification: HD28-70
  classification: 658.4092
  related item:
    title info:
      title: Springer eBooks
  identifier: 9783030111991
  identifier: https://doi.org/10.1007/978-3-030-11199-1
  record info:
    record creation date: 190220
    record change date: 20191026042921.0
    record identifier: 978-3-030-11199-1