rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: E-Learning Systems, Environments and Approaches
    sub title: Theory and Implementation
  name:
    name part: Isaías, Pedro.
    role:
      role term: editor.
  name:
    name part: Spector, J. Michael.
    role:
      role term: editor.
  name:
    name part: Ifenthaler, Dirk.
    role:
      role term: editor.
  name:
    name part: Sampson, Demetrios G.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2015
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XXIII, 329 p. 68 illus., 43 illus. in color. online resource.
  abstract: The volume consists of twenty-five chapters selected from among peer-reviewed papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) 2013 Conference held in Fort Worth, Texas, USA, in October 2013 and also from world class scholars in e-learning systems, environments and approaches. The following sub-topics are included: Exploratory Learning Technologies (Part I), e-Learning social web design (Part II), Learner communities through e-Learning implementations (Part III), Collaborative and student-centered e-Learning design (Part IV). E-Learning has been, since its initial stages, a synonym for flexibility. While this dynamic nature has mainly been associated with time and space it is safe to argue that currently it embraces other aspects such as the learners’ profile, the scope of subjects that can be taught electronically and the technology it employs. New technologies also widen the range of activities and skills developed in e-Learning. Electronic learning environments have evolved past the exclusive delivery of knowledge. Technology has endowed e-Learning with the possibility of remotely fomenting problem solving skills, critical thinking and team work, by investing in information exchange, collaboration, personalisation and community building.
  table of contents: Part I. Exploratory Learning Technologies -- Measuring Problem Solving Skills in Portal 2 -- iPads in Inclusive Classrooms: Ecologies of Learning -- Supporting the Strengths and Activity of Children with Autism in a Technology-Enhanced Learning Environment -- The Cognitive Cost of Chatting while Attending a Lecture: A Temporal Analysis -- Learning with the Simple show -- Using Loop Learning and Critical Dialogue in Developing Innovative Literature Reviews -- The Contributions of Digital Concept Maps to Assessment for Learning Practices -- Part II. e-Learning Social Web Design -- Intelligent Tutors in Immersive Virtual Environments -- Journal of Exploration on the Way Towards Authentic Learning Environments -- The Configuration Process of a Community of Practice in the Collective Text Editor -- Context-Based Semantic Annotations in Copes: An Ontological and Rule-Based Approach -- Model of Emotional Expressions in Movements -- Student-Driven Classroom Technologies: Transmedia Navigation and Transformative Communications -- Perceived Affordances of a Technology-Enhanced Active Learning Classroom in Promoting Collaborative Problem Solving -- Using a Facebook Group as a Forum to Distribute, Answer and Discuss Content: Influence on Achievement -- Part III. Learner Communities through e-Learning Implementations -- ICT Support for Collaborative Learning - A Tale of Two Cities -- Students' Facebook Usage and Academic Achievement: A Case Study of Private University in Thailand -- The Investigation of Pre-Service Teachers' Concerns about Integrating Web 2.0 Technologies into Instruction -- Interactive Technologies for Teacher Training: Comparing Performance and Assessment in Second Life and Simschool -- A Study on Improving Information Processing Abilities Based on PBL -- Part IV. Collaborative and Student-Centered e-Learning Design -- Piaget, Inhelder and Minecraft -- Using Generic and Context-Specific Scaffolding to Support Authentic Science Inquiry -- Leverage Learning in t…
  note: edited by Pedro Isaías, J. Michael Spector, Dirk Ifenthaler, Demetrios G. Sampson.
  subject:
    topic: Education
  subject:
    topic: Educational technology
  subject:
    topic: Education
  subject:
    topic: Educational Technology
  subject:
    topic: Learning & Instruction
  classification: LC8-6691
  classification: 371.33
  related item:
    title info:
      title: Springer eBooks
  identifier: 9783319058252
  identifier: http://dx.doi.org/10.1007/978-3-319-05825-2
  record info:
    record creation date: 150312
    record change date: 20151121014013.0
    record identifier: 978-3-319-05825-2