rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Serious Games Analytics
    sub title: Methodologies for Performance Measurement, Assessment, and Improvement
  name:
    name part: Loh, Christian Sebastian.
    role:
      role term: editor.
  name:
    name part: Sheng, Yanyan.
    role:
      role term: editor.
  name:
    name part: Ifenthaler, Dirk.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2015
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XXXIII, 477 p. 109 illus., 24 illus. in color. online resource.
  abstract: This first-of-its-kind reference moves the concepts and methodologies of game analytics and learning analytics into the emerging field of serious games. The book calls for more validated and standardized research into serious games analytics, backing up this demand with ways that player data can be transformed into information of value to the academic and serious games sectors. Featured methodologies derive from diverse disciplines, from computer science and data visualization to learning science and statistics. And the volume's second half highlights new frontiers for serious games in medical education and patient care, psychological profile generation, and learning support. Included in the coverage: A meta-analysis of data collection in serious games research. Measuring expert-performance for serious games analytics: from data to insights. Comparative visualization of player behavior for serious games analytics. The role of serious games in robot exoskeleton assisted rehabilitation of stroke patients. Design of game-based stealth assessment and learning support. A game design methodology for generating a psychological profile of players. Serious Games Analytics gives educators, instructional designers, and researchers in educational technology a fuller grasp of the knowledge learners access in serious game play, and data and ideas leading to the next wave of serious games. .
  table of contents: An Introduction to Serious Games Analytics (SEGA) -- Methods for Learners' Gameplay Data Collection.- Methods for Learners' Gameplay Data Analysis -- Visualization of Learners' Play-paths.- Serious Games Analytics Methodologies -- Serious Games, Virtual Worlds, Simulations, and Augmented Reality.
  note: edited by Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler.
  subject:
    topic: Education
  subject:
    topic: Educational technology
  subject:
    topic: Education
  subject:
    topic: Educational Technology
  subject:
    topic: Learning & Instruction
  classification: LC8-6691
  classification: 371.33
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Advances in Game-Based Learning
  identifier: 9783319058344
  identifier: http://dx.doi.org/10.1007/978-3-319-05834-4
  record info:
    record creation date: 150613
    record change date: 20151120174445.0
    record identifier: 978-3-319-05834-4