rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Computer Games
    sub title: Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers
  name:
    name part: Cazenave, Tristan.
    role:
      role term: editor.
  name:
    name part: Winands, Mark H. M.
    role:
      role term: editor.
  name:
    name part: Björnsson, Yngvi.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2014
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XII, 165 p. 54 illus. online resource.
  abstract: This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.
  table of contents: Minimizing simple and cumulative regret in Monte-Carlo tree search -- on robustness of CMAB algorithms -- Experimental approach -- Job-level algorithms for "Connect6" opening position analysis -- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions -- Monte-Carlo tree search for the game of "7 Wonders" -- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game -- On the complexity of general game playing -- Efficient grounding of game descriptions with tabling -- SHPE: HTN planning for video games -- Predicting player disengagement in online games -- Coordinating dialogue systems and stories through behavior composition.
  note: edited by Tristan Cazenave, Mark H. M. Winands, Yngvi Björnsson.
  subject:
    topic: Computer science
  subject:
    topic: Computers
  subject:
    topic: Artificial intelligence
  subject:
    topic: Personal computers
  subject:
    topic: Computer Science
  subject:
    topic: Artificial Intelligence (incl. Robotics)
  subject:
    topic: Personal Computing
  subject:
    topic: Theory of Computation
  classification: Q334-342
  classification: TJ210.2-211.495
  classification: 006.3
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Communications in Computer and Information Science, 504
  identifier: 9783319149233
  identifier: http://dx.doi.org/10.1007/978-3-319-14923-3
  record info:
    record creation date: 141213
    record change date: 20151109191151.0
    record identifier: 978-3-319-14923-3