rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Digital Creativity Model and Its Relationship with Corporate Performance
    sub title: Emphasis on Agent-Based Modeling Approach
  name:
    name part: Lee, Kun Chang.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2016
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: IX, 70 p. 9 illus. in color. online resource.
  abstract: This book provides theoretical and practical backgrounds for the digital creativity management and related Agent-Based Modeling (ABM) results on the basis of a set of realistic assumptions in which several topics such as knowledge network, diversity, individual creativity, team creativity, exploration and exploitation, and organizational creativity are discussed. Until now, there has been no clear-cut methodology by which creativity management can be articulated and materialized into the business process management within companies and corporate performance. Though many approaches have been proposed to tackle the creativity research issues, this book adopts a new approach which assumes that the network structure formulated by interrelationships among team members decides individual creativity and team creativity as well, and ABM-based simulations lead to robust analysis of corporate performance over time. Typical examples of network structure under consideration in this study are degree centrality and structural hole (an opportunity to broker the flow of information between people, and control the projects that bring together people from opposite sides of the hole). This book suggests detailed analysis of source code used in implementing a prototype digital creativity simulation engine with related snap-shots and ABM results, so that readers can understand hard core of how to design and implement ABM tasks related to target problems, and extract implications from the ABM results.
  table of contents: Chapter 1. Essentials of Digital Creativity in Contemporary Management -- Chapter 2. Agent-Based Modeling in Decision-Making -- Chapter 3. How to Adjust Corporate Decisions Effectively to Changing Markets -- Chapter 4. ABM-Driven Framework for Harnessing Digital Creativity to Corporate Performance -- Chapter 5. Discussions and Implications -- Chapter 6. Epilogue.
  note: by Kun Chang Lee.
  subject:
    topic: Business
  subject:
    topic: Management
  subject:
    topic: Industrial management
  subject:
    topic: Management information systems
  subject:
    topic: Economic sociology
  subject:
    topic: Business and Management
  subject:
    topic: Business Information Systems
  subject:
    topic: Innovation/Technology Management
  subject:
    topic: Organizational Studies, Economic Sociology
  classification: HD30.2
  classification: 658.4038
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: SpringerBriefs in Business
  identifier: 9783319399911
  identifier: http://dx.doi.org/10.1007/978-3-319-39991-1
  record info:
    record creation date: 160725
    record change date: 20160725154348.0
    record identifier: 978-3-319-39991-1