rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Serious Games
    sub title: Foundations, Concepts and Practice
  name:
    name part: Dörner, Ralf.
    role:
      role term: editor.
  name:
    name part: Göbel, Stefan.
    role:
      role term: editor.
  name:
    name part: Effelsberg, Wolfgang.
    role:
      role term: editor.
  name:
    name part: Wiemeyer, Josef.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2016
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XVI, 421 p. 129 illus., 128 illus. in color. online resource.
  abstract: This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and…
  table of contents: 1 Introduction -- 2 Contributing Disciplines -- 3 Design of Serious Games -- 4 Authoring Processes and Tools -- 5 Content and Content Production -- 6 Game Engines -- 7 Personalization and Adaptation -- 8 Multiplayer Serious Games -- 9 Player Experience -- 10 Performance Assessment in Serious Games -- 11 Serious Games – Economic and Legal Issues -- 12 Serious Games Application Examples -- About the Authors -- Index.
  note: edited by Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer.
  subject:
    topic: Computer science
  subject:
    topic: Special purpose computers
  subject:
    topic: Multimedia information systems
  subject:
    topic: Personal computers
  subject:
    topic: Computer Science
  subject:
    topic: Multimedia Information Systems
  subject:
    topic: Personal Computing
  subject:
    topic: Special Purpose and Application-Based Systems
  classification: QA76.575
  classification: 006.7
  related item:
    title info:
      title: Springer eBooks
  identifier: 9783319406121
  identifier: http://dx.doi.org/10.1007/978-3-319-40612-1
  record info:
    record creation date: 160825
    record change date: 20160825124428.0
    record identifier: 978-3-319-40612-1