rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Entertainment Computing - ICEC 2005
    sub title: 4th International Conference, Sanda, Japan, September 19-21, 2005. Proceedings
  name:
    name part: Kishino, Fumio.
    role:
      role term: editor.
  name:
    name part: Kitamura, Yoshifumi.
    role:
      role term: editor.
  name:
    name part: Kato, Hirokazu.
    role:
      role term: editor.
  name:
    name part: Nagata, Noriko.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2005
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XXIV, 540 p. online resource.
  abstract: First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.
  table of contents: IFIP SG16 Chair’s Welcome Address -- A New Framework for Entertainment Computing: From Passive to Active Experience -- Interactive Digital Storytelling -- Cultural Computing with Context-Aware Application: ZENetic Computer -- Automatic Conversion from E-Content into Animated Storytelling -- Key Action Technique for Digital Storytelling -- Graphics -- A New Constrained Texture Mapping Method -- Protect Interactive 3D Models via Vertex Shader Programming -- An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler -- Advanced Interaction Design -- Frame Rate Control in Distributed Game Engine -- A Universal Interface for Video Game Machines Using Biological Signals -- Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment -- SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval System -- Social Impact and Evaluation -- Online Community Building Techniques Used by Video Game Developers -- Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph -- Agreeing to Disagree – Pre-game Interaction and the Issue of Community -- Keyword Discovery by Measuring Influence Rates on Bulletin Board Services -- Seamful/Seamless Interface -- Seamful Design for Location-Based Mobile Games -- A Display Table for Strategic Collaboration Preserving Private and Public Information -- Gamble — A Multiuser Game with an Embodied Conversational Agent -- Touchable Interactive Walls: Opportunities and Challenges -- Body and Face -- Generic-Model Based Human-Body Modeling -- Facial Expression Recognition Based on Two Dimensions Without Neutral Expressions -- Subjective Age Estimation System Using Facial Images -- A Video Based Personalized Face Model Generation Approach for Network 3D Games -- Robot -- Live Feeling on Movement of an Autonomous Robot Using a Biological Signal -- Detection of Speaker Direction Based on the On-and-Off Microphone Combination for Entertainment Robo…
  note: edited by Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, Noriko Nagata.
  subject:
    topic: Computer science
  subject:
    topic: Multimedia information systems
  subject:
    topic: User interfaces (Computer systems)
  subject:
    topic: Artificial intelligence
  subject:
    topic: Computer graphics
  subject:
    topic: Application software
  subject:
    topic: Computer Science
  subject:
    topic: Computer Applications
  subject:
    topic: User Interfaces and Human Computer Interaction
  subject:
    topic: Information Systems Applications (incl. Internet)
  subject:
    topic: Multimedia Information Systems
  subject:
    topic: Artificial Intelligence (incl. Robotics)
  subject:
    topic: Computer Graphics
  classification: QA76.76.A65
  classification: 004
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Lecture Notes in Computer Science, 3711
  identifier: 9783540320548
  identifier: http://dx.doi.org/10.1007/11558651
  record info:
    record creation date: 100317
    record change date: 20170119193342.0
    record identifier: 978-3-540-32054-8