rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: RoboCup 2004: Robot Soccer World Cup VIII
  name:
    name part: Nardi, Daniele.
    role:
      role term: editor.
  name:
    name part: Riedmiller, Martin.
    role:
      role term: editor.
  name:
    name part: Sammut, Claude.
    role:
      role term: editor.
  name:
    name part: Santos-Victor, José.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2005
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XVIII, 678 p. online resource.
  abstract: ThesearetheproceedingsoftheRoboCup2004Symposium,heldattheInstituto Superior T´ ecnico, in Lisbon, Portugal in conjunction with the RoboCup c- petition. The papers presented here document the many innovations in robotics that result from RoboCup. A problem in any branch of science or engineering is how to devise tests that can provide objective comparisons between alt- native methods. In recent years, competitive engineering challenges have been established to motivate researchers to tackle di?cult problems while providing a framework for the comparison of results. RoboCup was one of the ?rst such competitions and has been a model for the organization of challenges foll- ing sound scienti?c principles. In addition to the competition, the associated symposium provides a forum for researchers to present refereed papers. But, for RoboCup, the symposium has the greater goal of encouraging the exchange of ideas between teams so that the competition, as a whole, progresses from year to year and strengthens its contribution to robotics. One hundred and eighteen papers were submitted to the Symposium. Each paper was reviewed by at least two international referees; 30 papers were - cepted for presentation at the Symposium as full papers and a further 38 were accepted for poster presentation. The quality of the Symposium could not be maintained without the support of the authors and the generous assistance of the referees.
  table of contents: RoboCup 2004 Overview -- RoboCup 2004 Overview -- Award Winner Papers -- Map-Based Multiple Model Tracking of a Moving Object -- UCHILSIM: A Dynamically and Visually Realistic Simulator for the RoboCup Four Legged League -- Full Papers -- CommLang: Communication for Coachable Agents -- Turning Segways into Robust Human-Scale Dynamically Balanced Soccer Robots -- A Constructive Feature Detection Approach for Robotic Vision -- Illumination Insensitive Robot Self-Localization Using Panoramic Eigenspaces -- A New Omnidirectional Vision Sensor for Monte-Carlo Localization -- Fuzzy Self-Localization Using Natural Features in the Four-Legged League -- A Behavior Architecture for Autonomous Mobile Robots Based on Potential Fields -- An Egocentric Qualitative Spatial Knowledge Representation Based on Ordering Information for Physical Robot Navigation -- Sensor-Actuator-Comparison as a Basis for Collision Detection for a Quadruped Robot -- Learning to Drive and Simulate Autonomous Mobile Robots -- RoboCupJunior — Four Years Later -- Evolution of Computer Vision Subsystems in Robot Navigation and Image Classification Tasks -- Towards Illumination Invariance in the Legged League -- Using Layered Color Precision for a Self-Calibrating Vision System -- Getting the Most from Your Color Camera in a Color-Coded World -- Combining Exploration and Ad-Hoc Networking in RoboCup Rescue -- Robust Multi-robot Object Localization Using Fuzzy Logic -- Visual Robot Detection in RoboCup Using Neural Networks -- Extensions to Object Recognition in the Four-Legged League -- Predicting Opponent Actions by Observation -- A Model-Based Approach to Robot Joint Control -- Evolutionary Gait-Optimization Using a Fitness Function Based on Proprioception -- Optic Flow Based Skill Learning for a Humanoid to Trap, Approach to, and Pass a Ball -- Learning to Kick the Ball Using Back to Reality -- Cerebellar Augmented Joint Control for a Humanoid Robot -- Dynamically Stable Walking and Kicking Gait Planning …
  note: edited by Daniele Nardi, Martin Riedmiller, Claude Sammut, José Santos-Victor.
  subject:
    topic: Computer science
  subject:
    topic: Computer communication systems
  subject:
    topic: Software engineering
  subject:
    topic: User interfaces (Computer systems)
  subject:
    topic: Artificial intelligence
  subject:
    topic: Image processing
  subject:
    topic: Control engineering
  subject:
    topic: Robotics
  subject:
    topic: Mechatronics
  subject:
    topic: Computer Science
  subject:
    topic: Artificial Intelligence (incl. Robotics)
  subject:
    topic: Computer Communication Networks
  subject:
    topic: Software Engineering
  subject:
    topic: User Interfaces and Human Computer Interaction
  subject:
    topic: Image Processing and Computer Vision
  subject:
    topic: Control, Robotics, Mechatronics
  classification: Q334-342
  classification: TJ210.2-211.495
  classification: 006.3
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Lecture Notes in Computer Science, 3276
  identifier: 9783540322566
  identifier: http://dx.doi.org/10.1007/b106671
  record info:
    record creation date: 100313
    record change date: 20151204175302.0
    record identifier: 978-3-540-32256-6