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Gesture in Human-Computer Interaction and Simulation
6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected Papers
The international Gesture Workshops have become the leading interdisciplinary events for dissemination of the latest results on gesture-based communication. The goal of these workshops is to bring together researchers who want to meet and share ideas on advanced research on gesture related to multidisciplinary scienti?c ?elds. Depending on the ?elds, the objectives can be very di?erent. While physiology and biomechanics aim to extract fundamental knowledge of physical gesture, computer sciences try to capture di?erent aspects of gesture and extract features that help to identify, interpret or rebuild the underlying mechanisms of communication gestures. Other approaches and methodologies are followed by cognitive sciences and linguistics, bringing a complementary - derstanding of motor control and gesture meaning. The results can be enhanced by technological applications or demonstrations. For example, gestural inter- tion in an augmented or virtual reality context leads to active application areas. Since 1996 gesture workshops have been held approximately every two years, with full post-proceedings usually published by Springer.
Human Perception and Production of Gesture -- Perception and Synthesis of Biologically Plausible Motion: From Human Physiology to Virtual Reality -- Temporal Measures of Hand and Speech Coordination During French Cued Speech Production -- Sign Language Representation -- Using Signing Space as a Representation for Sign Language Processing -- Spatialised Semantic Relations in French Sign Language: Toward a Computational Modelling -- Automatic Generation of German Sign Language Glosses from German Words -- French Sign Language Processing: Verb Agreement -- Sign Language Recognition -- Re-sampling for Chinese Sign Language Recognition -- Pronunciation Clustering and Modeling of Variability for Appearance-Based Sign Language Recognition -- Visual Sign Language Recognition Based on HMMs and Auto-regressive HMMs -- A Comparison Between Etymon- and Word-Based Chinese Sign Language Recognition Systems -- Vision-Based Gesture Recognition -- Real-Time Acrobatic Gesture Analysis -- Gesture Spotting in Continuous Whole Body Action Sequences Using Discrete Hidden Markov Models -- Recognition of Deictic Gestures for Wearable Computing -- Gesture Recognition Using Image Comparison Methods -- O.G.R.E. – Open Gestures Recognition Engine, a Platform for Gesture-Based Communication and Interaction -- Gesture Analysis -- Finding Motion Primitives in Human Body Gestures -- Gesture Analysis of Violin Bow Strokes -- Finger Tracking Methods Using EyesWeb -- Captured Motion Data Processing for Real Time Synthesis of Sign Language -- Estimating 3D Human Body Pose from Stereo Image Sequences -- Gesture Synthesis -- Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control -- Implementing Expressive Gesture Synthesis for Embodied Conversational Agents -- Dynamic Control of Captured Motions to Verify New Constraints -- Upper-Limb Posture Definition During Grasping with Task and Environment Constraints -- Adaptive Sampling of Motion Trajectories for Discrete Task-Based Analysis and Synthesis of Gesture -- Simulation of Hemiplegic Subjects’ Locomotion -- Handiposte: Ergonomic Evaluation of the Adaptation of Physically Disabled People’s Workplaces -- Modeling Gaze Behavior for a 3D ECA in a Dialogue Situation -- Gesture and Music -- Playing “Air Instruments”: Mimicry of Sound-Producing Gestures by Novices and Experts -- Subject Interfaces: Measuring Bodily Activation During an Emotional Experience of Music -- From Acoustic Cues to an Expressive Agent -- Detecting Emotional Content from the Motion of an Orchestra Conductor -- Some Experiments in the Gestural Control of Synthesized Sonic Textures -- Gesture Interaction in Multimodal Systems -- Deixis: How to Determine Demonstrated Objects Using a Pointing Cone -- AcouMotion – An Interactive Sonification System for Acoustic Motion Control -- Constrained Gesture Interaction in 3D Geometric Constructions -- Gestural Interactions for Multi-parameter Audio Control and Audification -- Rapid Evaluation of the Handwriting Performance for Gesture Based Text Input.
edited by Sylvie Gibet, Nicolas Courty, Jean-François Kamp.
Artificial Intelligence (incl. Robotics)
User Interfaces and Human Computer Interaction