rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Gesture in Human-Computer Interaction and Simulation
    sub title: 6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected Papers
  name:
    name part: Gibet, Sylvie.
    role:
      role term: editor.
  name:
    name part: Courty, Nicolas.
    role:
      role term: editor.
  name:
    name part: Kamp, Jean-François.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2006
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XIV, 344 p. online resource.
  abstract: The international Gesture Workshops have become the leading interdisciplinary events for dissemination of the latest results on gesture-based communication. The goal of these workshops is to bring together researchers who want to meet and share ideas on advanced research on gesture related to multidisciplinary scienti?c ?elds. Depending on the ?elds, the objectives can be very di?erent. While physiology and biomechanics aim to extract fundamental knowledge of physical gesture, computer sciences try to capture di?erent aspects of gesture and extract features that help to identify, interpret or rebuild the underlying mechanisms of communication gestures. Other approaches and methodologies are followed by cognitive sciences and linguistics, bringing a complementary - derstanding of motor control and gesture meaning. The results can be enhanced by technological applications or demonstrations. For example, gestural inter- tion in an augmented or virtual reality context leads to active application areas. Since 1996 gesture workshops have been held approximately every two years, with full post-proceedings usually published by Springer.
  table of contents: Human Perception and Production of Gesture -- Perception and Synthesis of Biologically Plausible Motion: From Human Physiology to Virtual Reality -- Temporal Measures of Hand and Speech Coordination During French Cued Speech Production -- Sign Language Representation -- Using Signing Space as a Representation for Sign Language Processing -- Spatialised Semantic Relations in French Sign Language: Toward a Computational Modelling -- Automatic Generation of German Sign Language Glosses from German Words -- French Sign Language Processing: Verb Agreement -- Sign Language Recognition -- Re-sampling for Chinese Sign Language Recognition -- Pronunciation Clustering and Modeling of Variability for Appearance-Based Sign Language Recognition -- Visual Sign Language Recognition Based on HMMs and Auto-regressive HMMs -- A Comparison Between Etymon- and Word-Based Chinese Sign Language Recognition Systems -- Vision-Based Gesture Recognition -- Real-Time Acrobatic Gesture Analysis -- Gesture Spotting in Continuous Whole Body Action Sequences Using Discrete Hidden Markov Models -- Recognition of Deictic Gestures for Wearable Computing -- Gesture Recognition Using Image Comparison Methods -- O.G.R.E. – Open Gestures Recognition Engine, a Platform for Gesture-Based Communication and Interaction -- Gesture Analysis -- Finding Motion Primitives in Human Body Gestures -- Gesture Analysis of Violin Bow Strokes -- Finger Tracking Methods Using EyesWeb -- Captured Motion Data Processing for Real Time Synthesis of Sign Language -- Estimating 3D Human Body Pose from Stereo Image Sequences -- Gesture Synthesis -- Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control -- Implementing Expressive Gesture Synthesis for Embodied Conversational Agents -- Dynamic Control of Captured Motions to Verify New Constraints -- Upper-Limb Posture Definition During Grasping with Task and Environment Constraints -- Adaptive Sampling of Motion Trajectories for Discrete …
  note: edited by Sylvie Gibet, Nicolas Courty, Jean-François Kamp.
  subject:
    topic: Computer science
  subject:
    topic: User interfaces (Computer systems)
  subject:
    topic: Artificial intelligence
  subject:
    topic: Computer graphics
  subject:
    topic: Image processing
  subject:
    topic: Pattern recognition
  subject:
    topic: Computer Science
  subject:
    topic: Artificial Intelligence (incl. Robotics)
  subject:
    topic: Computer Graphics
  subject:
    topic: Pattern Recognition
  subject:
    topic: Image Processing and Computer Vision
  subject:
    topic: User Interfaces and Human Computer Interaction
  classification: Q334-342
  classification: TJ210.2-211.495
  classification: 006.3
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Lecture Notes in Computer Science, 3881
  identifier: 9783540326250
  identifier: http://dx.doi.org/10.1007/11678816
  record info:
    record creation date: 100301
    record change date: 20170130121756.0
    record identifier: 978-3-540-32625-0