rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Advances in Computer Graphics
    sub title: 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006. Proceedings
  name:
    name part: Nishita, Tomoyuki.
    role:
      role term: editor.
  name:
    name part: Peng, Qunsheng.
    role:
      role term: editor.
  name:
    name part: Seidel, Hans-Peter.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2006
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XX, 800 p. online resource.
  abstract: th The 24 Computer Graphics International Conference (CGI 2006) was held during June 26–28, 2006, in Hangzhou, China. This volume contains 39 full papers and 39 short papers accepted by CGI 2006. CGI conference was initially founded by the Computer Graphics Society in 1983 and has now become a widely recognized, high-quality academic conference in the field of computer graphics. Recent CGI conferences were held in New York (2005), Crete (2004), Tokyo (2003), Bradford (2002), Hong Kong (2001) and Geneva (2000). The CGI 2006 Program Committee received an overwhelming 387 submissions from many countries worldwide. China and Korea contributed many enthusiastic submissions. Based on the strict review comments of international experts, we selected 38 full papers and 37 short papers for presentations. The main topics covered by the papers in this volume include: • Digital geometry processing and meshes • Physically based animation • Figure modeling and animation • Geometric computing and processing • Non-photorealistic rendering • Image-based techniques • Visualization We are grateful to all the authors who submitted their papers to CGI 2006, to the international Program Committee members and external reviewers for their valuable time and effort spent in the review process, and members of the Organizing Committee for their hard work which made this conference successful. Finally, we would like to thank the National Natural Science Foundation of China and K. C. Wong Education Foundation, Hong Kong, for their financial support.
  table of contents: Regular Papers -- Wang-Tiles for the Simulation and Visualization of Plant Competition -- Multi-layered Stack Mosaic with Rotatable Objects -- Appearance and Geometry Completion with Constrained Texture Synthesis -- Highly Stylised Drawn Animation -- Non-uniform Differential Mesh Deformation -- Skeleton-Based Shape Deformation Using Simplex Transformations -- Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization -- Sketch Based Mesh Fusion -- Real-Time Rendering of Point Based Water Surfaces -- Controllable Multi-phase Smoke with Lagrangian Particles -- An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects -- Interactively Rendering Dynamic Caustics on GPU -- Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering -- Manifold Parameterization -- Sub-sampling for Efficient Spectral Mesh Processing -- Active Contours with Level-Set for Extracting Feature Curves from Triangular Meshes -- A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes -- Matching 2D Shapes Using U Descriptors -- Electric Field Force Features-Harmonic Representation for 3D Shape Similarity -- A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model -- Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes -- Skin Color Analysis in HSV Color Space and Rendering with Fine Scale Skin Structure -- Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models -- Real-Time Facial Expression Mapping for High Resolution 3D Meshes -- A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace -- Trajectory-Based Grasp Interaction for Virtual Environments -- Research on User-Centered Design and Recognition Pen Gestures -- Simulating Pedestrian Behavior with Potential Fields -- Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures -- Mot…
  note: edited by Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel.
  subject:
    topic: Computer science
  subject:
    topic: Algorithms
  subject:
    topic: Artificial intelligence
  subject:
    topic: Computer graphics
  subject:
    topic: Image processing
  subject:
    topic: Pattern recognition
  subject:
    topic: Application software
  subject:
    topic: Computer Science
  subject:
    topic: Computer Applications
  subject:
    topic: Computer Graphics
  subject:
    topic: Image Processing and Computer Vision
  subject:
    topic: Pattern Recognition
  subject:
    topic: Algorithm Analysis and Problem Complexity
  subject:
    topic: Artificial Intelligence (incl. Robotics)
  classification: QA76.76.A65
  classification: 004
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Lecture Notes in Computer Science, 4035
  identifier: 9783540356394
  identifier: http://dx.doi.org/10.1007/11784203
  record info:
    record creation date: 100301
    record change date: 20151204144354.0
    record identifier: 978-3-540-35639-4