rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Virtual Worlds
    sub title: Second International Conference, VW 2000 Paris, France, July 5-7, 2000 Proceedings
  name:
    name part: Heudin, Jean-Claude.
    role:
      role term: editor.
    role:
      role term: edt
    role:
      role term: http://id.loc.gov/vocabulary/relators/edt
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2000
    edition: 1st ed. 2000.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XII, 320 p. online resource.
  abstract: Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.
  table of contents: Conferences and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99 -- HutchWorld: Lessons Learned A Collaborative Project: Fred Hutchsinson Cancer Research Center & Microsoft Research -- Organisation and Visualisation of Tacit Knowledge in Virtual Communities -- Integration of Simulation Tools in On-Line Virtual Worlds -- Towards Digital Creatures in Real-Time 3D Games -- A Framework to Dynamically Manage Distributed Virtual Environments -- Using GASP for Collaborative Interaction within 3D Virtual Worlds -- Generic 3D Ball Animation Model for Networked Interactive VR Environments -- An Overview on Virtual Sets -- Creating Emotive Responsive Characters Within Virtual Worlds -- Avatar Physics and Genetics -- Virtual Living Beings -- A Sound Propagation Model for Interagents Communication -- Communication and Interaction with Learning Agents in Virtual Soccer -- 3D Clothes Modeling from Photo Cloned Human Body -- Toward Alive Art -- In Search of Vital Presence - Evolving Virtual Musics -- Birth of a New World Order: IceBorg -- A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum) -- The World of Framsticks: Simulation, Evolution, Interaction -- A 3-D Biomechanical Model of the Salamander -- Virtual COTONS®, the Firstborn of the Next Generation of Simulation Model -- Basins of Attraction and the Density Classification Problem for Cellular Automata -- Text-to-Audiovisual Speech Synthesizer -- Virtual Environments for Visually Impaired -- VR American Football Simulator with Cylindrical Screen -- Augmented Reality Based Input Interface for Wearable Computers -- Multi Screen Environment with a Motion Base.
  note: edited by Jean-Claude Heudin.
  subject:
    topic: Artificial intelligence
  subject:
    topic: Computer graphics
  subject:
    topic: Multimedia information systems
  subject:
    topic: User interfaces (Computer systems)
  subject:
    topic: Artificial Intelligence
  subject:
    topic: Computer Graphics
  subject:
    topic: Multimedia Information Systems
  subject:
    topic: User Interfaces and Human Computer Interaction
  classification: Q334-342
  classification: 006.3
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Lecture Notes in Artificial Intelligence ; 1834
  identifier: 9783540450160
  identifier: https://doi.org/10.1007/3-540-45016-5
  record info:
    record creation date: 121227
    record change date: 20191024111919.0
    record identifier: 978-3-540-45016-0