rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Computers and Games
    sub title: 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
  name:
    name part: Herik, H. Jaap van den.
    role:
      role term: editor.
  name:
    name part: Xu, Xinhe.
    role:
      role term: editor.
  name:
    name part: Ma, Zongmin.
    role:
      role term: editor.
  name:
    name part: Winands, Mark H. M.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2008
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XII, 275 p. online resource.
  abstract: This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
  table of contents: Single-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm -- Using Artificial Boundaries in the Game of Go -- A Fast Indexing Method for Monte-Carlo Go -- An Improved Safety Solver in Go Using Partial Regions -- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength -- Frequency Distribution of Contextual Patterns in the Game of Go -- A New Proof-Number Calculation Technique for Proof-Number Search -- About the Completeness of Depth-First Proof-Number Search -- Weak Proof-Number Search -- Cognitive Modeling of Knowledge-Guided Information Acquisition in Games -- Knowledge Inferencing on Chinese Chess Endgames -- Learning Positional Features for Annotating Chess Games: A Case Study -- Extended Null-Move Reductions -- GTQ: A Language and Tool for Game-Tree Analysis -- Probing the 4-3-2 Edge Template in Hex -- The Game of Synchronized Domineering -- A Retrograde Approximation Algorithm for Multi-player Can’t Stop -- AWT: Aspiration with Timer Search Algorithm in Siguo.
  note: edited by H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H. M. Winands.
  subject:
    topic: Computer science
  subject:
    topic: Data structures (Computer science)
  subject:
    topic: Algorithms
  subject:
    topic: Numerical analysis
  subject:
    topic: Computer science
    topic: Mathematics
  subject:
    topic: Mathematical statistics
  subject:
    topic: Artificial intelligence
  subject:
    topic: Computer Science
  subject:
    topic: Discrete Mathematics in Computer Science
  subject:
    topic: Numeric Computing
  subject:
    topic: Probability and Statistics in Computer Science
  subject:
    topic: Artificial Intelligence (incl. Robotics)
  subject:
    topic: Algorithm Analysis and Problem Complexity
  subject:
    topic: Data Structures
  classification: QA76.9.M35
  classification: 004.0151
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Lecture Notes in Computer Science, 5131
  identifier: 9783540876083
  identifier: http://dx.doi.org/10.1007/978-3-540-87608-3
  record info:
    record creation date: 100301
    record change date: 20151029211836.0
    record identifier: 978-3-540-87608-3