rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Image and Geometry Processing for 3-D Cinematography
  name:
    name part: Ronfard, Rémi.
    role:
      role term: editor.
  name:
    name part: Taubin, Gabriel.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2010
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: X, 305 p. online resource.
  abstract: The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.
  table of contents: Image and Geometry Processing for 3-D Cinematography: An Introduction -- 3-D CINEMATOGRAPHY AND APPLICATIONS -- Stereoscopic Cinema -- Free-Viewpoint Television -- Free-Viewpoint Video for TV Sport Production -- Challenges for Multi-View Video Capture -- RECENT DEVELOPMENTS IN GEOMETRY -- Performance Capture from Multi-View Video -- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration -- Cell-Based 3D Video Capture Method with Active Cameras -- Dense 3D Motion Capture from Synchronized Video Streams -- RECENT DEVELOPMENTS IN IMAGE PROCESSING -- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object -- 3-D Lighting Environment Estimation with Shading and Shadows -- 3-D Cinematography with Approximate or No Geometry -- View Dependent Texturing Using a Linear Basis.
  note: edited by Rémi Ronfard, Gabriel Taubin.
  subject:
    topic: Mathematics
  subject:
    topic: Artificial intelligence
  subject:
    topic: Optics
  subject:
    topic: Electrodynamics
  subject:
    topic: Mathematics
  subject:
    topic: Mathematics, general
  subject:
    topic: Artificial Intelligence (incl. Robotics)
  subject:
    topic: Optics and Electrodynamics
  classification: QA1-939
  classification: 510
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Geometry and Computing, 5
  identifier: 9783642123924
  identifier: http://dx.doi.org/10.1007/978-3-642-12392-4
  record info:
    record creation date: 100702
    record change date: 20151030061343.0
    record identifier: 978-3-642-12392-4