rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Computers and Creativity
  name:
    name part: McCormack, Jon.
    role:
      role term: editor.
  name:
    name part: d’Inverno, Mark.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2012
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XXIV, 432 p. online resource.
  abstract: This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts fro…
  table of contents: Part I Art -- Chap. 1 The Painting Fool: Stories from Building an Automated Painter (Simon Colton) -- Chap. 2 Creative Ecosystems (Jon McCormack) -- Chap. 3 Construction and Intuition: Creativity in Early Computer Art (Frieder Nake) -- Chap. 4 Evaluation of Creative Aesthetics (Harold Cohen, Frieder Nake, David C. Brown, Paul Brown, Philip Galanter, Jon McCormack, Mark d’Inverno) -- Part II Music -- Chap. 5 Musical Virtuosity and Creativity (François Pachet) -- Chap. 6 Live Algorithms: Towards Autonomous Computer Improvisers (Tim Blackwell, Oliver Bown, Michael Young) -- Chap. 7 The Extended Composer (Daniel Jones, Andrew R. Brown, Mark d’Inverno) -- Chap. 8 Between Material and Ideas: A Process-Based Spatial Model of Artistic Creativity (Palle Dahlstedt) -- Chap. 9 Computer Programming in the Creative Arts (Alex McLean, Geraint Wiggins) -- Part III Theory -- Chap. 10 Computational Aesthetic Evaluation: Past and Future (Philip Galanter) -- Chap. 11Computing Aesthetics with Image Judgment Systems (Juan Romero, Penousal Machado, Adrian Carballal, João Correia) -- Chap. 12 Creativity Redefined: Bypassing the Gatekeepers of Appropriateness and Value (Alan Dorin, Kevin B. Korb) -- Chap. 13 A Formal Theory of Creativity to Model the Creation of Art (Jürgen Schmidhuber) -- Chap. 14 Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature, Humans and Machines (Oliver Bown) -- Chap. 15 Creating New Informational Primitives in Minds and Machines (Peter Cariani) -- Part IV Epilogue -- Chap. 16 Computers and Creativity: The Road Ahead (Jon McCormack, Mark d’Inverno).
  note: edited by Jon McCormack, Mark d’Inverno.
  subject:
    topic: Computer science
  subject:
    topic: Arts
  subject:
    topic: Music
  subject:
    topic: Artificial intelligence
  subject:
    topic: Application software
  subject:
    topic: Mathematics
  subject:
    topic: Computational intelligence
  subject:
    topic: Computer Science
  subject:
    topic: Artificial Intelligence (incl. Robotics)
  subject:
    topic: Computer Appl. in Arts and Humanities
  subject:
    topic: Arts
  subject:
    topic: Music
  subject:
    topic: Computational Intelligence
  subject:
    topic: Mathematics in Art and Architecture
  classification: Q334-342
  classification: TJ210.2-211.495
  classification: 006.3
  related item:
    title info:
      title: Springer eBooks
  identifier: 9783642317279
  identifier: http://dx.doi.org/10.1007/978-3-642-31727-9
  record info:
    record creation date: 120820
    record change date: 20151204143048.0
    record identifier: 978-3-642-31727-9