http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
Human-Computer Interaction. Interaction Modalities and Techniques
15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part IV
XXIV, 768 p. 395 illus. online resource.
The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: speech, natural language and auditory interfaces; gesture and eye-gaze based Interaction; touch-based interaction; haptic interaction; graphical user interfaces and visualisation.
Speech, Natural Language and Auditory Interfaces -- Controlling Interaction in Multilingual Conversation -- Linguistic Processing of Implied Information and Connotative Features in Multilingual HCI Applications -- Investigating the Impact of Combining Speech and Earcons to Communicate Information in E-government Interfaces -- Evaluation of WikiTalk – User Studies of Human-Robot Interaction -- Robust Multi-Modal Speech Recognition in Two Languages Utilizing Video and Distance Information from the Kinect -- The Ecological AUI (Auditory User Interface) Design and Evaluation of User Acceptance for Various Tasks on Smartphones -- Speech-Based Text Correction Patterns in Noisy Environment -- Multimodal Smart Interactive Presentation System -- Multimodal Mathematical Expressions Recognition: Case of Speech and Handwriting -- ‘Realness’ in Chatbots: Establishing Quantifiable Criteria -- Grounding and Turn-Taking in Multimodal Multiparty Conversation -- Situated Multiparty Interaction between Humans and Agents -- Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide -- System of Generating Japanese Sound Symbolic Expressions Using Genetic Algorithm -- A Knowledge Elicitation Study for Collaborative Dialogue Strategies Used to Handle Uncertainties in Speech Communication While Using GIS -- Gesture and Eye-Gaze Based Interaction Context-Based Bounding Volume Morphing in Pointing Gesture Application -- Gesture vs. Gesticulation: A Test Protocol -- Functional Gestures for Human-Environment Interaction -- A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies -- Gesture-Based Applications for Elderly People -- MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device -- Head-Free, Remote Gaze Detection System Based on Pupil-Corneal Reflection Method with Using Two Video Cameras – One-Point and Nonlinear Calibrations -- Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks -- Study of Eye-Glance Input Interface -- Multi-User Interaction with Shadows -- Intent Capturing through Multimodal Inputs -- Robust Hand Tracking in Realtime Using a Single Head-Mounted RGB Camera -- Multimodal Feedback in First Encounter Interactions -- Keyboard Clawing: Input Method by Clawing Key Tops -- Finger Controller: Natural User Interaction Using Finger Gestures -- A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction -- Kinect c as Interaction Device with a Tiled Display -- Study on Cursor Shape Suitable for Eye-gaze Input System -- Study on Character Input Methods Using Eye-gaze Input Interface -- Proposal of Estimation Method of Stable Fixation Points for Eye-gaze Input Interface -- Modeling Situation-Dependent Nonverbal Expressions for a Pair of Embodied Agent in a Dialogue Based on Conversations in TV Programs -- Research on a Large Digital Desktop Integrated in a Traditional Environment for Informal Collaboration -- Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation -- Conditions of Applications, Situations and Functions Applicable to Gesture Interface -- Communication Analysis of Remote Collaboration System with Arm Scaling Function -- Two Handed Mid-Air Gestural HCI: Point + Command -- Experimental Study Toward Modeling of the Uncanny Valley Based on Eye Movements on Human/Non-human Faces -- Multi-party Human-Machine Interaction Using a Smart Multimodal Digital Signage -- A Remote Pointing Technique Using Pull-out -- Touch-Based Interaction -- Human Centered Design Approach to Integrate Touch Screen in Future Aircraft Cockpits -- Evaluating Devices and Navigation Tools in 3D Environments -- Computational Cognitive Modeling of Touch and Gesture on Mobile Multitouch Devices: Applications and Challenges for Existing Theory -- A Page Navigation Technique for Overlooking Content in a Digital Magazine -- Effect of Unresponsive Time for User’s Touch Action of Selecting an Icon on the Video Mirror Interface -- Evaluation of a Soft-Surfaced Multi-touch Interface -- Recognition of Multi-touch Drawn Sketches -- A Web Browsing Method on Handheld Touch Screen Devices for Preventing from Tapping Unintended Links -- Real Time Mono-vision Based Customizable Virtual Keyboard Using Finger Tip Speed Analysis -- Human Factor Research of User Interface for 3D Display -- Collaborative Smart Virtual Keyboard with Word Predicting Function -- The Implementation of Multi-touch Table to Support the Military Decision Making through Critical Success Factors (CSFs) -- Design of a Visual Query Language for Geographic Information System on a Touch Screen -- Target Orientation Effects on Movement Time in Rapid Aiming Tasks -- Haptic Interaction -- Comparison of Enhanced Visual and Haptic Features in a Virtual Reality-Based Haptic Simulation -- Influence of Haptic Feedback on a Pointing Task in a Haptically Enhanced 3D Virtual Environment -- Design of a Wearable Haptic Vest as a Supportive Tool for Navigation -- Mapping Texture Phase Diagram of Artificial Haptic Stimuli Generated by Vibrotactile Actuators -- Preliminary Design of Haptic Icons from Users -- Assessing the Effectiveness of Vibrotactile Feedback on a 2D Navigation Task -- Magnetic Field Based Near Surface Haptic and Pointing Interface -- Use of Reference Frame in Haptic Virtual Environments: Implications for Users with Visual Impairments -- Behavioral Characteristics of Users with Visual Impairment in Haptically Enhanced Virtual Environments -- Graphical User Interfaces and Visualisation -- A Situation Awareness Assistant for Human Deep Space Exploration -- My-World-in-My-Tablet: An Architecture for People with Physical Impairment -- AHPM as a Proposal to Improve Interaction with Air Traffic Controllers -- Decision Space Visualization: Lessons Learned and Design Principles -- The Language of Motion: A Taxonomy for Interface -- Adaptive Consoles for Supervisory Control of Multiple Unmanned Aerial Vehicles -- A Web-Based Interface for a System That Designs Sensor Networks -- An Interaction Concept for Public Displays and Mobile Devices in Public Transport -- Study of Interaction Concepts in 3D Virtual Environment -- Undo/Redo by Trajectory -- Multi-layer Control and Graphical Feature Editing Using Server-Side Rendering on Ajax-GIS -- A Method for Discussing Musical Expression between Music Ensemble Players Using a Web-Based System -- A Study on Document Retrieval System Based on Visualization to Manage OCR Documents -- Audio-Visual Documentation Method for Digital Storytelling for a Multimedia Art Project.
User Interfaces and Human Computer Interaction