rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Entertainment Computing – ICEC 2013
    sub title: 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings
  name:
    name part: Anacleto, Junia C.
    role:
      role term: editor.
  name:
    name part: Clua, Esteban W. G.
    role:
      role term: editor.
  name:
    name part: Silva, Flavio S. Correa da.
    role:
      role term: editor.
  name:
    name part: Fels, Sidney.
    role:
      role term: editor.
  name:
    name part: Yang, Hyun S.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: gw
    date issued: 2013
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: XIV, 214 p. 72 illus. online resource.
  abstract: This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.
  table of contents: An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI -- Systematic Review of Game Design Methods and Tools -- Augmented Home: Integrating a Virtual World Game in a Physical Environment -- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment -- Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games -- Investigating the Role of Composition Conventions in Three-Move Mate Problems -- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game -- Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism -- Technologically Mediated Intimate Communication: An Overview and Future Directions -- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study -- A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game -- Exercise My Game: Turning Off-The-Shelf Games into Exergames -- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application -- Life-Like Animation System of Virtual Firefly Based on Animacy Perception -- A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments -- A Technique to Improve Freehand Sketches of Multi-touch Interactions -- An Artificial Emotional Agent-Based Architecture for Games Simulation -- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments -- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research -- Evaluating Paper Prototype for Tabletop Collaborative Game Applications -- Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game -- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential -- Mubil: Creating an Immers…
  note: edited by Junia C. Anacleto, Esteban W. G. Clua, Flavio S. Correa da Silva, Sidney Fels, Hyun S. Yang.
  subject:
    topic: Computer science
  subject:
    topic: User interfaces (Computer systems)
  subject:
    topic: Artificial intelligence
  subject:
    topic: Computer graphics
  subject:
    topic: Computers
  subject:
    topic: Personal computers
  subject:
    topic: Multimedia systems
  subject:
    topic: Computer Science
  subject:
    topic: Personal Computing
  subject:
    topic: User Interfaces and Human Computer Interaction
  subject:
    topic: Computer Graphics
  subject:
    topic: Computing Milieux
  subject:
    topic: Media Design
  subject:
    topic: Artificial Intelligence (incl. Robotics)
  classification: QA75.5-76.95
  classification: 004.16
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Lecture Notes in Computer Science, 8215
  identifier: 9783642411069
  identifier: http://dx.doi.org/10.1007/978-3-642-41106-9
  record info:
    record creation date: 130912
    record change date: 20151030101711.0
    record identifier: 978-3-642-41106-9