Transactions on Edutainment XV

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Pan, Zhigeng (Editor, http://id.loc.gov/vocabulary/relators/edt), Cheok, Adrian David (Editor, http://id.loc.gov/vocabulary/relators/edt), Müller, Wolfgang (Editor, http://id.loc.gov/vocabulary/relators/edt), Zhang, Mingmin (Editor, http://id.loc.gov/vocabulary/relators/edt), El Rhalibi, Abdennour (Editor, http://id.loc.gov/vocabulary/relators/edt), Kifayat, Kashif (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2019.
Edition:1st ed. 2019.
Series:Transactions on Edutainment, 11345
Subjects:
Online Access:Full Text via HEAL-Link
Description
Summary:This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. .
Physical Description:X, 275 p. 138 illus., 86 illus. in color. online resource.
ISBN:9783662593516
ISSN:1867-7207 ;
DOI:10.1007/978-3-662-59351-6