rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    non sort: The
    title: Philosophy of Computer Games
  name:
    name part: Sageng, John Richard.
    role:
      role term: editor.
  name:
    name part: Fossheim, Hallvard.
    role:
      role term: editor.
  name:
    name part: Mandt Larsen, Tarjei.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: ne
    date issued: 2012
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: VIII, 284 p. online resource.
  abstract: Computer games have become a major cultural and economic force, and the last decade has seen the emergence of extensive academic study of such games. Up until now there has been little attention from philosophy to investigate the philosophical problems that arise from the phenomenon of computer games. This book fill this lacuna by bringing philosophers and media researchers together in discussions of the basic concepts needed to understand computer games. The essays address central issues such as the reality status of the game environment, gameplay, and the moral evaluation of player or avatar actions. The anthology is required reading for anyone with an academic or professional interest in computer games, and will also be valuable to any reader curious about the philosophical issues that are raised by modern-day digital culture.
  table of contents: Preface: Sageng, Fossheim, Larsen -- 1. General Introduction: Sageng, Fossheim, Larsen -- Part I: PLAYERS AND PLAY -- 2.Introduction to Part I: Tarjei Mandt Larsen -- 3. Enter the Avatar: Rune Klevjer -- 4. Computer Games and Emotions: Petri Lankoski -- 5. Untangling Gameplay An account of experience, Activity and Materiality within computer game play: Olli Tapio Leino -- 6.Erasing the magic circle: Gordon Calleja -- Part II: PLAYERS AND ETHICS -- 7. Introduction to Part II: Hallvard Fossheim -- 8. Digital Games as Ethical Technologies: Miguel Sicart -- 9. Virtual Rape, Real Dignity: E.H. Spence -- 10. Ethics and Practice in Virtual Worlds: Ren Reynolds -- 11. The Ethics of Computer Games: a Character Approach: Adam Briggle -- Part III: GAMES AND GAMEWORLDS -- 12. Introduction to part III- 13. Videogames and fictionalism: Grant Tavinor -- 14. Fiction and fictional worlds in videogames: Aaron Meskin and Jon Robson -- 15. In-game action: John Richard Sageng -- 16. Reality, pretence and the ludic parenthesis: Olav Asheim -- 17. Are computer games real?: Patrick Coppock.
  note: edited by John Richard Sageng, Hallvard Fossheim, Tarjei Mandt Larsen.
  subject:
    topic: Philosophy
  subject:
    topic: Computer graphics
  subject:
    topic: Philosophy
  subject:
    topic: Philosophy of Technology
  subject:
    topic: Computer Imaging, Vision, Pattern Recognition and Graphics
  classification: B53
  classification: 601
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Philosophy of Engineering and Technology, 7
  identifier: 9789400742499
  identifier: http://dx.doi.org/10.1007/978-94-007-4249-9
  record info:
    record creation date: 120710
    record change date: 20151204184121.0
    record identifier: 978-94-007-4249-9