rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Virtual Reality Technology and Applications
  name:
    name part: Mihelj, Matjaž.
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Novak, Domen.
    role:
      role term: author.
  name:
    name part: Beguš, Samo.
    role:
      role term: author.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: ne
    date issued: 2014
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: X, 231 p. 169 illus., 35 illus. in color. online resource.
  abstract: As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
  table of contents: Preface -- Introduction to virtual reality -- 2 Degrees of freedom, pose, displacement and perspective -- 3 Dynamic model of a virtual environment -- 4 Tracking the user and environment -- 5 Visual modality in virtual reality -- 6 Acoustic Modality in Virtual Reality -- 7 Haptic modality in virtual reality -- 8 Augmented reality -- 9 Interaction with a virtual environment -- 10 Design of a multimodal virtual environment -- Index.
  note: by Matjaž Mihelj, Domen Novak, Samo Beguš.
  subject:
    topic: Engineering
  subject:
    topic: Computer graphics
  subject:
    topic: Engineering design
  subject:
    topic: Electrical engineering
  subject:
    topic: Engineering
  subject:
    topic: Engineering Design
  subject:
    topic: Computer Imaging, Vision, Pattern Recognition and Graphics
  subject:
    topic: Information Systems Applications (incl. Internet)
  subject:
    topic: Electrical Engineering
  classification: TA174
  classification: 620.0042
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Intelligent Systems, Control and Automation: Science and Engineering, 68
  identifier: 9789400769106
  identifier: http://dx.doi.org/10.1007/978-94-007-6910-6
  record info:
    record creation date: 130902
    record change date: 20151120190905.0
    record identifier: 978-94-007-6910-6