rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Playable Cities
    sub title: The City as a Digital Playground
  name:
    name part: Nijholt, Anton.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: si
    date issued: 2017
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: X, 253 p. 73 illus., 71 illus. in color. online resource.
  abstract: This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.
  table of contents: Introduction to Playable Cities -- Creative Tourism, Social Tourism and Playful Smart Cities -- Playful Urban Interventions -- Game Engine in Urban Planning and Citizen Participation -- Thirdplaceness -- Mischief Humor in Playable Cities -- Digital Cartography for Playable Cities -- Development of Pervasive Games -- Urban Game: Operation Noose -- Engaging with the City through Urban Data Games -- Experimentation and Playfulness.
  note: edited by Anton Nijholt.
  subject:
    topic: Engineering
  subject:
    topic: User interfaces (Computer systems)
  subject:
    topic: Computer science
    topic: Mathematics
  subject:
    topic: Computer mathematics
  subject:
    topic: Computational intelligence
  subject:
    topic: Sociology, Urban
  subject:
    topic: Engineering
  subject:
    topic: Computational Intelligence
  subject:
    topic: User Interfaces and Human Computer Interaction
  subject:
    topic: Mathematical Applications in Computer Science
  subject:
    topic: Urban Studies/Sociology
  classification: Q342
  classification: 006.3
  related item:
    title info:
      title: Springer eBooks
  related item:
    title info:
      title: Gaming Media and Social Effects
  identifier: 9789811019623
  identifier: http://dx.doi.org/10.1007/978-981-10-1962-3
  record info:
    record creation date: 161014
    record change date: 20161014140216.0
    record identifier: 978-981-10-1962-3