rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Handbook of Digital Games and Entertainment Technologies
  name:
    name part: Nakatsu, Ryohei.
    role:
      role term: editor.
  name:
    name part: Rauterberg, Matthias.
    role:
      role term: editor.
  name:
    name part: Ciancarini, Paolo.
    role:
      role term: editor.
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  origin info:
    place:
      place term: si
    date issued: 2017
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: electronic resource
    reformatting quality: access
    form: remote
    extent: 373 illus., 255 illus. in color. eReference. online resource.
  abstract: The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.
  table of contents: Monte-Carlo Tree Search in Board Games -- Action Games -- Motor Imagery -- and Control Strategies: Toward a Multi-button Controller -- Hand Gesture Interface for Entertainment Games -- Interactive Storytelling Paradigms and Representations: A Humanities-based Perspective -- Video Gaming on Ad Hoc Networks: Challenges and Solutions -- Serious games and their application in creating corporate identity -- Interface-Centric Art Games -- Design and Development of Playful Robotic Interfaces for Affective Telepresence -- Interactive Digital Narratives for iTV and Online Video -- Addiction and Entertainment Products -- Ethics -- Privacy and Trust in Serious Games.
  note: edited by Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini.
  subject:
    topic: Engineering
  subject:
    topic: User interfaces (Computer systems)
  subject:
    topic: Computer science
    topic: Mathematics
  subject:
    topic: Computer mathematics
  subject:
    topic: Computational intelligence
  subject:
    topic: Mass media
  subject:
    topic: Communication
  subject:
    topic: Social sciences in mass media
  subject:
    topic: Engineering
  subject:
    topic: Computational Intelligence
  subject:
    topic: User Interfaces and Human Computer Interaction
  subject:
    topic: Mathematical Applications in Computer Science
  subject:
    topic: Media Sociology
  classification: Q342
  classification: 006.3
  related item:
    title info:
      title: Springer eBooks
  identifier: 9789814560504
  identifier: http://dx.doi.org/10.1007/978-981-4560-50-4
  record info:
    record creation date: 160809
    record change date: 20160809181032.0
    record identifier: 978-981-4560-50-4