<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="/themes/root/assets/xsl/rss.xsl"?>
<rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/">
  <channel>
    <title>Results for "Game programming"</title>
    <description>Showing 1 - 41 results of 41</description>
    <generator>Laminas_Feed_Writer 2 (https://getlaminas.org)</generator>
    <link>https://find.library.upatras.gr/Search/Results?sort=last_indexed+desc&amp;limit=50&amp;lookfor=%22Game+programming%22&amp;type=Subject&amp;lng=en</link>
    <opensearch:totalResults>41</opensearch:totalResults>
    <opensearch:startIndex>0</opensearch:startIndex>
    <opensearch:itemsPerPage>50</opensearch:itemsPerPage>
    <opensearch:Query role="request" searchTerms="%22Game%20programming%22" startIndex="0"/>
    <atom:link rel="first" type="application/rss+xml" title="Go to First Page" href="https://find.library.upatras.gr/Search/Results?sort=last_indexed+desc&amp;limit=50&amp;view=rss&amp;lookfor=%22Game+programming%22&amp;type=Subject&amp;lng=en"/>
    <atom:link rel="last" type="application/rss+xml" title="Go to Last Page" href="https://find.library.upatras.gr/Search/Results?sort=last_indexed+desc&amp;limit=50&amp;view=rss&amp;lookfor=%22Game+programming%22&amp;type=Subject&amp;lng=en"/>
    <item>
      <title>Σχεδίαση και ανάπτυξη εκπαιδευτικού παιχνιδιού ηλεκτρονικών υπολογιστών στο πεδίο της φυσικής</title>
      <pubDate>Sat, 01 Jan 2022 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/nemertes-10889-23360</link>
      <guid>https://find.library.upatras.gr/Record/nemertes-10889-23360</guid>
      <author>Μπαρούσης, Σταύρος</author>
      <dc:date>2022</dc:date>
      <dc:creator>Μπαρούσης, Σταύρος</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Location-Based Gaming Play in Public Space /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-981-13-0683-9</link>
      <guid>https://find.library.upatras.gr/Record/978-981-13-0683-9</guid>
      <author>Leorke, Dale</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Leorke, Dale</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Understanding Game Application Development With Xamarin.Forms and ASP.NET /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-4264-3</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-4264-3</guid>
      <author>S. Durano, Vincent Maverick</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>S. Durano, Vincent Maverick</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Game Development with Ren'Py Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-4920-8</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-4920-8</guid>
      <author>Ciesla, Robert</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Ciesla, Robert</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Neural Networks in Unity C# Programming for Windows 10 /</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-3673-4</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-3673-4</guid>
      <author>Nandy, Abhishek</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <dc:creator>Nandy, Abhishek</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Practical Video Game Bots Automating Game Processes using C++, Python, and AutoIt /</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-3736-6</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-3736-6</guid>
      <author>Shpigor, Ilya</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <dc:creator>Shpigor, Ilya</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Let's Build a Multiplayer Phaser Game With TypeScript, Socket.IO, and Phaser /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-4249-0</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-4249-0</guid>
      <author>Lodriguez, Oscar</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Lodriguez, Oscar</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Practical Shader Development Vertex and Fragment Shaders for Game Developers /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-4457-9</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-4457-9</guid>
      <author>Halladay, Kyle</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Halladay, Kyle</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Character Rigging and Advanced Animation Bring Your Character to Life Using Autodesk 3ds Max /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-5037-2</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-5037-2</guid>
      <author>Raju, Purushothaman</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Raju, Purushothaman</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Beginning Game Development with Amazon Lumberyard Create 3D Games Using Amazon Lumberyard and Lua /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-5073-0</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-5073-0</guid>
      <author>Herman, Jaken Chandler</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Herman, Jaken Chandler</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Learning Java with Games</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-319-72886-5</link>
      <guid>https://find.library.upatras.gr/Record/978-3-319-72886-5</guid>
      <author>Xu, Chong-wei</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <dc:creator>Xu, Chong-wei</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Physically Based Shader Development for Unity 2017 Develop Custom Lighting Systems /</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-3309-2</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-3309-2</guid>
      <author>Doppioslash, Claudia</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <dc:creator>Doppioslash, Claudia</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experience /</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-319-77953-9</link>
      <guid>https://find.library.upatras.gr/Record/978-3-319-77953-9</guid>
      <author>Kulshreshth, Arun K.</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <dc:creator>Kulshreshth, Arun K.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Developing Turn-Based Multiplayer Games with GameMaker Studio 2 and NodeJS /</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-3861-5</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-3861-5</guid>
      <author>Rajiv, Yadu</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <dc:creator>Rajiv, Yadu</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Game Development with GameMaker Studio 2 Make Your Own Games with GameMaker Language  /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-5010-5</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-5010-5</guid>
      <author>Cossu, Sebastiano M.</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Cossu, Sebastiano M.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Augmented Reality Games II The Gamification of Education, Medicine and Art /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-030-15620-6</link>
      <guid>https://find.library.upatras.gr/Record/978-3-030-15620-6</guid>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Interdisciplinary Perspectives on Virtual Place-Based Learning</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-030-32471-1</link>
      <guid>https://find.library.upatras.gr/Record/978-3-030-32471-1</guid>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Augmented Reality Games I Understanding the Pokémon GO Phenomenon /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-030-15616-9</link>
      <guid>https://find.library.upatras.gr/Record/978-3-030-15616-9</guid>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>The Unity Game Engine and the Circuits of Cultural Software</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-030-25012-6</link>
      <guid>https://find.library.upatras.gr/Record/978-3-030-25012-6</guid>
      <author>Nicoll, Benjamin</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Nicoll, Benjamin</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Beginning iOS AR Game Development Developing Augmented Reality Apps with Unity and C# /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-3618-5</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-3618-5</guid>
      <author>Fowler, Allan</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Fowler, Allan</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Python, PyGame, and Raspberry Pi Game Development</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-4533-0</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-4533-0</guid>
      <author>Kelly, Sloan</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Kelly, Sloan</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Gamification Mindset</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-030-11078-9</link>
      <guid>https://find.library.upatras.gr/Record/978-3-030-11078-9</guid>
      <author>Goethe, Ole</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Goethe, Ole</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Serious Games for Enhancing Law Enforcement Agencies From Virtual Reality to Augmented Reality /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-030-29926-2</link>
      <guid>https://find.library.upatras.gr/Record/978-3-030-29926-2</guid>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-5443-1</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-5443-1</guid>
      <author>Sung, Kelvin</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Sung, Kelvin</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Tailored Gamification to Educational Technologies</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-981-32-9812-5</link>
      <guid>https://find.library.upatras.gr/Record/978-981-32-9812-5</guid>
      <author>Oliveira, Wilk</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Oliveira, Wilk</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Artificial Intelligence and Games</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-319-63519-4</link>
      <guid>https://find.library.upatras.gr/Record/978-3-319-63519-4</guid>
      <author>Yannakakis, Georgios N.</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <dc:creator>Yannakakis, Georgios N.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>ComMODify User Creativity at the Intersection of Commerce and Community /</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-319-61500-4</link>
      <guid>https://find.library.upatras.gr/Record/978-3-319-61500-4</guid>
      <author>van der Graaf, Shenja</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <dc:creator>van der Graaf, Shenja</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Java Game Development with LibGDX From Beginner to Professional /</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-3324-5</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-3324-5</guid>
      <author>Stemkoski, Lee</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <dc:creator>Stemkoski, Lee</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Emotion in Video Game Soundtracking</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-319-72272-6</link>
      <guid>https://find.library.upatras.gr/Record/978-3-319-72272-6</guid>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Practical GameMaker Projects Build Games with GameMaker Studio 2 /</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-3745-8</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-3745-8</guid>
      <author>Tyers, Ben</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <dc:creator>Tyers, Ben</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>eSports is Business Management in the World of Competitive Gaming /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-030-11199-1</link>
      <guid>https://find.library.upatras.gr/Record/978-3-030-11199-1</guid>
      <author>Scholz, Tobias M.</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Scholz, Tobias M.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Developing 2D Games with Unity Independent Game Programming with C# /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-3772-4</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-3772-4</guid>
      <author>Halpern, Jared</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Halpern, Jared</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Developing Games on the Raspberry Pi App Programming with Lua and LÖVE /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-4170-7</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-4170-7</guid>
      <author>Kenlon, Seth</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Kenlon, Seth</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Gameful Second and Foreign Language Teaching and Learning Theory, Research, and Practice /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-030-04729-0</link>
      <guid>https://find.library.upatras.gr/Record/978-3-030-04729-0</guid>
      <author>Reinhardt, Jonathon</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Reinhardt, Jonathon</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>C++ for Lazy Programmers Quick, Easy, and Fun C++ for Beginners /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-5187-4</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-5187-4</guid>
      <author>Briggs, Will</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Briggs, Will</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>BBC micro:bit Recipes Learn Programming with Microsoft MakeCode Blocks /</title>
      <pubDate>Tue, 01 Jan 2019 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-1-4842-4913-0</link>
      <guid>https://find.library.upatras.gr/Record/978-1-4842-4913-0</guid>
      <author>Seneviratne, Pradeeka</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2019</dc:date>
      <dc:creator>Seneviratne, Pradeeka</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Location-Based Mobile Games Design Perspectives /</title>
      <pubDate>Mon, 01 Jan 2018 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/978-3-319-75256-3</link>
      <guid>https://find.library.upatras.gr/Record/978-3-319-75256-3</guid>
      <author>Spallazzo, Davide</author>
      <dc:format>Electronic</dc:format>
      <dc:format>eBook</dc:format>
      <dc:date>2018</dc:date>
      <dc:creator>Spallazzo, Davide</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Delphi graphics and game programming exposed! : with DirectX /</title>
      <pubDate>Sat, 01 Jan 2000 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/171621</link>
      <guid>https://find.library.upatras.gr/Record/171621</guid>
      <author>Ayres, John</author>
      <dc:format>Book</dc:format>
      <dc:date>2000</dc:date>
      <dc:creator>Ayres, John</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Networking and online games /</title>
      <pubDate>Sun, 01 Jan 2006 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/151059</link>
      <guid>https://find.library.upatras.gr/Record/151059</guid>
      <author>Armitage, Grenville</author>
      <dc:format>Book</dc:format>
      <dc:date>2006</dc:date>
      <dc:creator>Armitage, Grenville</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Game physics engine development /</title>
      <pubDate>Mon, 01 Jan 2007 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/177323</link>
      <guid>https://find.library.upatras.gr/Record/177323</guid>
      <author>Millington, Ian</author>
      <dc:format>Book</dc:format>
      <dc:date>2007</dc:date>
      <dc:creator>Millington, Ian</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Artificial intelligence for games /</title>
      <pubDate>Sun, 01 Jan 2006 07:50:24 +0200</pubDate>
      <link>https://find.library.upatras.gr/Record/177559</link>
      <guid>https://find.library.upatras.gr/Record/177559</guid>
      <author>Millington, Ian</author>
      <dc:format>Book</dc:format>
      <dc:date>2006</dc:date>
      <dc:creator>Millington, Ian</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
  </channel>
</rss>
