Digital performance a history of new media in theater, dance, performance art, and installation
"The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations,...
Κύριοι συγγραφείς: | , |
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Μορφή: | Βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cambridge, Mass.; London
MIT Press
c2007
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Σειρά: | Leonardo
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Θέματα: |
Πίνακας περιεχομένων:
- Introduction
- I: HISTORIES: The genealogy of digital performance
- Futurism and the early Twentieth-Century avand-garde
- Multimedia theater, 1911-1959
- Performance and technology since 1960
- II: THEORIES AND CONTEXTS: Liveness
- Postmodernism and Posthumanism
- The digital revolution
- Digital dancing and software developments
- III: THE BODY: Virtual bodies
- The digital double
- Robots
- Cyborgs
- IV: SPACE: Digital theater and scenic spectacle
- Virtual beauty: the search for immersion
- Liquid architectures and site-specific fractures in reality
- Telematics; conjoining remote performance spaces
- Webcams: the subversion of surveillance
- Online performance: "LIve" from cyberspace
- "Theater" in cyberspace
- V: TIME: Time
- Memory
- VI: INTERACTIVITY: "Performing" interactivity
- Videogames
- CD-ROMs
- Conclusion.