The black art of video game console design /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: LaMothe, André (συγγραφέας.)
Μορφή: Βιβλίο
Γλώσσα:English
Έκδοση: Indianapolis, Ind. : London : Sams ; Pearson Education [distributor], 2006.
Θέματα:
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100 1 |a LaMothe, André  |9 194493  |e συγγραφέας. 
245 1 4 |a The black art of video game console design /  |c André LaMothe. 
260 |a Indianapolis, Ind. :  |b Sams ;  |a London :  |b Pearson Education [distributor],  |c 2006. 
300 |a xxvii, 955 σ. :  |b εικ. ;  |c 23 εκ. +  |e 1 οπτικό δίσκο Η/Υ (4 3/4 in.) 
505 0 |a Introduction to electronics, electrons, and light speed -- Basic analog circuit analysis -- Analog design with discrete components -- Entering the digital realm -- Hardware construction techniques -- Combinational logic and SSI/MSI blocks -- Changing your mind with flip flops, state machines, and sequential logic -- Computer architecture fundamentals : microprocessors, microcontrollers, microprogramming, and marble madness -- Designing microprocessor & microcontroller based game systems -- Developing software for embedded game console systems and the XGS -- The XGS micro edition system design and programming -- The XGS pico edition system design and programming & assembly. 
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