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01721cam a22002537a 4500 |
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GR-PaULI |
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20221102115925.0 |
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050831s2006 inua 000 0 eng |
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|a 0672328208
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0 |
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|a 794.81
|2 23
|
100 |
1 |
|
|a LaMothe, André
|9 194493
|e συγγραφέας.
|
245 |
1 |
4 |
|a The black art of video game console design /
|c André LaMothe.
|
260 |
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|a Indianapolis, Ind. :
|b Sams ;
|a London :
|b Pearson Education [distributor],
|c 2006.
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300 |
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|a xxvii, 955 σ. :
|b εικ. ;
|c 23 εκ. +
|e 1 οπτικό δίσκο Η/Υ (4 3/4 in.)
|
505 |
0 |
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|a Introduction to electronics, electrons, and light speed -- Basic analog circuit analysis -- Analog design with discrete components -- Entering the digital realm -- Hardware construction techniques -- Combinational logic and SSI/MSI blocks -- Changing your mind with flip flops, state machines, and sequential logic -- Computer architecture fundamentals : microprocessors, microcontrollers, microprogramming, and marble madness -- Designing microprocessor & microcontroller based game systems -- Developing software for embedded game console systems and the XGS -- The XGS micro edition system design and programming -- The XGS pico edition system design and programming & assembly.
|
650 |
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4 |
|a Βιντεοπαιχνίδια
|9 129019
|
942 |
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|2 ddc
|c BK
|
998 |
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|c ΜΠΟΥΡΑΣ
|d 2022-11
|