The black art of video game console design /
Κύριος συγγραφέας: | |
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Μορφή: | Βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Indianapolis, Ind. : London :
Sams ; Pearson Education [distributor],
2006.
|
Θέματα: |
Πίνακας περιεχομένων:
- Introduction to electronics, electrons, and light speed
- Basic analog circuit analysis
- Analog design with discrete components
- Entering the digital realm
- Hardware construction techniques
- Combinational logic and SSI/MSI blocks
- Changing your mind with flip flops, state machines, and sequential logic
- Computer architecture fundamentals : microprocessors, microcontrollers, microprogramming, and marble madness
- Designing microprocessor & microcontroller based game systems
- Developing software for embedded game console systems and the XGS
- The XGS micro edition system design and programming
- The XGS pico edition system design and programming & assembly.