The black art of video game console design /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: LaMothe, André (συγγραφέας.)
Μορφή: Βιβλίο
Γλώσσα:English
Έκδοση: Indianapolis, Ind. : London : Sams ; Pearson Education [distributor], 2006.
Θέματα:
Πίνακας περιεχομένων:
  • Introduction to electronics, electrons, and light speed
  • Basic analog circuit analysis
  • Analog design with discrete components
  • Entering the digital realm
  • Hardware construction techniques
  • Combinational logic and SSI/MSI blocks
  • Changing your mind with flip flops, state machines, and sequential logic
  • Computer architecture fundamentals : microprocessors, microcontrollers, microprogramming, and marble madness
  • Designing microprocessor & microcontroller based game systems
  • Developing software for embedded game console systems and the XGS
  • The XGS micro edition system design and programming
  • The XGS pico edition system design and programming & assembly.