Immersion and participation in Punchdrunk's theatrical worlds /
Immersion and Participation in Punchdrunk's Theatrical Worlds is a detailed account of the company's award-winning productions and their historical context. Examining Punchdrunk's role as pioneers of immersive theatre in the UK through a range of their productions including Sleep No M...
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| Format: | Book |
| Language: | English |
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London :
Methuen,
2020.
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| Series: | Performance + design
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| Subjects: |
Table of Contents:
- Introduction
- Immersion and the sublime
- The technological gaze in interactive systems
- Designing for agency, not agents
- Chapter 1: Immersion in Punchdrunk's Theatre
- Working with Punchdrunk: sensing, making and thinking
- Scaling up: space, time, audiences
- Audience immersion on- and offline
- Theatres of action
- Notes
- Chapter 2: A Genealogy of the Immersive Aesthetic
- Key influences on the immersive aesthetic
- Anti-realist modernism in experimental theatre
- Complicity and participation
- Blended spaces and the vertigo of transformation
- Punchdrunk's emerging aesthetic
- Notes
- Chapter 3: Punchdrunk's Interactive Systems
- The shadow choreography and structure of Punchdrunk's worlds
- Emergence and order
- Art-work and algorithmic audiences
- Notes
- Chapter 4: Behind the Interface
- Making Punchdrunk's Storyworlds
- Building storyworlds
- Devising and performing
- Notes
- Chapter 5: Audience Experience and Participation
- Analysing Punchdrunk audiences
- Active immersion
- The effects of anonymity
- Delinquent system aesthetics
- Notes
- Chapter 6: The Shape of Agency in Interactive Storyworlds
- Perspectives on agency in interactive systems
- Scenography as experience infrastructure in physical and virtual worlds
- The postdigital sublime: beyond the digital mythos
- Notes
- Chapter 7: Impure Futures
- Condemned to change
- The sublime versus efficiency
- Harnessing the un-modern
- Notes
- Appendix
- Analysis of interview data
- Social media data
- References
- Index.