Algorithms and networking for computer games
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| Format: | Electronic Book |
| Language: | English |
| Published: |
Chichester, England
Wiley
c2006
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| Online Access: | http://dx.doi.org/10.1002/0470029757 |
Table of Contents:
- Random numbers
- Tournaments
- Game trees
- Path finding
- Decision-making
- Modelling uncertainty
- Communication layers
- Compensating resource limitations
- Cheating prevention