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|a 0471165077
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|a Βιβλιοθήκη ΕΑΙΤΥ
|c Βιβλιοθήκη ΕΑΙΤΥ
|b gre
|d GR-PaULI
|e AACR2
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|a eng
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|a Ames, Andrea L.
|9 54877
|e συγγραφέας
|
245 |
1 |
0 |
|a VRML 2.0 sourcebook /
|c Andrea L. Ames, David R. Nadeau, John L. Moreland.
|
250 |
|
|
|a 2nd ed.
|
260 |
|
|
|a New York :
|a Chichester ;
|b John Wiley,
|c 1997.
|
300 |
|
|
|a xxxiii, 654 σ. ;
|b εικ.
|c 26 εκ. +
|e 1 οπτικός δίσκος
|
504 |
|
|
|a Περιλαμβάνει βιβλιογραφικές παραπομπές και ευρετήριο.
|
505 |
1 |
|
|a Contents: Preface, Acknowledgments, Chapter 1:Introduction to VRML, Chapter 2: Key concepts, Chapter 3:Building and grouping predefined shapes, Chapter 4:Building text shapes, Chapter 5:Positioning Shapes, Chapter 6:Rotating shapes, Chapter 7:Scaling shapes, Chapter 8:Animation position,orientation,and scale, Chapter 9:Sensing viewer actions,Chapter 10:Controling appearance with materials,Chapter 11:Grouping nodes,Chapter 12:Inlining files, Chapter 13:Building shapes with points,lines,and faces, Chapter 14:Building elevation grids, Chapter 15:Building extruded shapes, Chapter 16:Binding colors to points,lines,faces,and coordinates, Chapter 17:Mapping textures, Chapter 18:Controlling texture mapping, Chapter 19:Controlling shading, Chapter 20:Lightining your worlds, Chapter 21:Creating shiny shapes using materials,Chapter 22:Adding a background,Chapter 23:Adding fog, Chapter 24:Adding sound, Chapter 25:Controlling detail, Chapter 26:Controlling the viewpoint, Chapter 27:Sensing viewer proximity,Chapter 28:Adding anchors,Chapter 29:Providing information about your worlds, Chapter 30:Creating program scripts,Chapter 31:Creating new node types, Appendix A Radians and degrees, Appendix B Recomended resources, Appendix C About the CD-ROM, Index.
|
650 |
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|a Εικονική πραγματικότητα
|9 22535
|
650 |
|
4 |
|a VRML (Γλώσσα προγραμματισμού)
|9 54878
|
700 |
1 |
|
|a Moreland, John L.
|4 aut
|9 54880
|
700 |
1 |
|
|a Nadeau, David R.
|4 aut
|9 54879
|
852 |
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|b ΤΜΗΥΠ
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