VRML 2.0 sourcebook /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Ames, Andrea L. (συγγραφέας), Moreland, John L. (Συγγραφέας), Nadeau, David R. (Συγγραφέας)
Μορφή: Βιβλίο
Γλώσσα:English
Έκδοση: New York : Chichester ; John Wiley, 1997.
Έκδοση:2nd ed.
Θέματα:
Πίνακας περιεχομένων:
  • Contents: Preface, Acknowledgments, Chapter 1:Introduction to VRML, Chapter 2: Key concepts, Chapter 3:Building and grouping predefined shapes, Chapter 4:Building text shapes, Chapter 5:Positioning Shapes, Chapter 6:Rotating shapes, Chapter 7:Scaling shapes, Chapter 8:Animation position,orientation,and scale, Chapter 9:Sensing viewer actions,Chapter 10:Controling appearance with materials,Chapter 11:Grouping nodes,Chapter 12:Inlining files, Chapter 13:Building shapes with points,lines,and faces, Chapter 14:Building elevation grids, Chapter 15:Building extruded shapes, Chapter 16:Binding colors to points,lines,faces,and coordinates, Chapter 17:Mapping textures, Chapter 18:Controlling texture mapping, Chapter 19:Controlling shading, Chapter 20:Lightining your worlds, Chapter 21:Creating shiny shapes using materials,Chapter 22:Adding a background,Chapter 23:Adding fog, Chapter 24:Adding sound, Chapter 25:Controlling detail, Chapter 26:Controlling the viewpoint, Chapter 27:Sensing viewer proximity,Chapter 28:Adding anchors,Chapter 29:Providing information about your worlds, Chapter 30:Creating program scripts,Chapter 31:Creating new node types, Appendix A Radians and degrees, Appendix B Recomended resources, Appendix C About the CD-ROM, Index.