VRML 2.0 sourcebook /
Κύριοι συγγραφείς: | , , |
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Μορφή: | Βιβλίο |
Γλώσσα: | English |
Έκδοση: |
New York : Chichester ;
John Wiley,
1997.
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Έκδοση: | 2nd ed. |
Θέματα: |
Πίνακας περιεχομένων:
- Contents: Preface, Acknowledgments, Chapter 1:Introduction to VRML, Chapter 2: Key concepts, Chapter 3:Building and grouping predefined shapes, Chapter 4:Building text shapes, Chapter 5:Positioning Shapes, Chapter 6:Rotating shapes, Chapter 7:Scaling shapes, Chapter 8:Animation position,orientation,and scale, Chapter 9:Sensing viewer actions,Chapter 10:Controling appearance with materials,Chapter 11:Grouping nodes,Chapter 12:Inlining files, Chapter 13:Building shapes with points,lines,and faces, Chapter 14:Building elevation grids, Chapter 15:Building extruded shapes, Chapter 16:Binding colors to points,lines,faces,and coordinates, Chapter 17:Mapping textures, Chapter 18:Controlling texture mapping, Chapter 19:Controlling shading, Chapter 20:Lightining your worlds, Chapter 21:Creating shiny shapes using materials,Chapter 22:Adding a background,Chapter 23:Adding fog, Chapter 24:Adding sound, Chapter 25:Controlling detail, Chapter 26:Controlling the viewpoint, Chapter 27:Sensing viewer proximity,Chapter 28:Adding anchors,Chapter 29:Providing information about your worlds, Chapter 30:Creating program scripts,Chapter 31:Creating new node types, Appendix A Radians and degrees, Appendix B Recomended resources, Appendix C About the CD-ROM, Index.