Computer Graphics Proceedings of the Annual Conference ACM - SIGGRAPH 2001, August 12-17

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: ACM/SIGGRAPH
Μορφή: Βιβλίο
Γλώσσα:Greek
Έκδοση: New York Association for Computing Machinery, Inc. 2001
Θέματα:
LEADER 05384nam a2200301 u 4500
001 10106819
003 upatras
005 20210117204320.0
008 030313s gre
020 |a 1 58113 374 X 
040 |a Βιβλιοθήκη ΕΑΙΤΥ  |c Βιβλιοθήκη ΕΑΙΤΥ 
040 |a XX-XxUND  |c Βιβλιοθήκη ΕΑΙΤΥ 
082 0 4 |a 006.6 
245 1 0 |a Computer Graphics  |b Proceedings of the Annual Conference ACM - SIGGRAPH 2001, August 12-17 
260 |a New York  |b Association for Computing Machinery, Inc.  |c 2001 
300 |a 600 p., fig.  |e Cd-Rom, Video Tipe 
504 |a includes bibliography, author index : p. 597 
505 1 |a Preface  |a Dedication  |a Papers Sessions, Wednesday 15 August 2001  |a SIGRAPH 2001 Keynote Address  |a 2001 ACM SIGGRAPH Computer Graphics Achievement Award  |a 2001 ACM SIGGRAPH Steven A. Coons Award  |a 2001 ACM SIGGRAPH Significant New Researcher Award  |a Natural Animation  |a Visual Simulation of Smoke  |a Practical Animation of Liquids  |a Dynamic Real-Time Deformations Using Space & Time Adaptive Sampling  |a Optimization - Based Animation  |a Volumetric and Graphing Techniques  |a A system for Sculpting Digital Characters  |a Feature - Sensitive Surface Extraction From Volume Data  |a Reconstruction and Representation of 3D bjects With Radial Basis Functions  |a Reliable Two - Dimensional Graphing methods for Mathematical Formulae with Two Free Variables  |a Reality - Based Modeling  |a Scanning Rhysical Interaction Behavior of 3D Objects  |a Synthesizing Bidirectional Texture Functions for Real - World Surfaces  |a Image - Based Rendering of Diffuse, Specular and Glossy Surfaces From a Single Image  |a A Signal - Processing Framework for Inverse Rendering  |a Hardware and Hardware Rendering  |a WireGL:A Scalable Graphics System for Clusters  |a Lightning - 2 : A High - Performance Display Subsystem for PC Clusters  |a A User - Programmable Vertex Engine  |a A Real - Time Procedural Shading System for Programmable Graphics Hardware  |a Homomorphic Factorization of BRDFs for High - Performance Rendering  |a Meshes  |a Consistent Mesh Parameterizations  |a Approximate Boolean Operations on Free - From Solids  |a Progressive Compression for Lossless Transmission of Triangle Meshes  |a Topology matching for Fully Automatic Similarity Estimation of 3D Shapes  |a Measurement and Presentation  |a Measuring and predicting Visual Fidelity  |a Perception - Guided Global IIIumination Solution for Animation Rendering  |a Interactive Stereoscopic Display for Three or More Users  |a Rendering Effective Route Maps : Improving Usability Through Generalization  |a Animation and Expression  |a Composable Controllers for Physics - Based Character Animation  |a Automating Gait Animation  |a Expressive Expression Mapping With Ratio Images  |a Expression Cloning  |a Procedural Modeling  |a The Use of Positional Information in the Modeling of Plants  |a Procedural Modeling of Cities  |a Feature - Based Cellular Texturing for Architectural Models  |a Integrating Shape and pattern in Mammalian Models  |a Images and Textures  |a Image Analogies  |a Image Quilting for Texture Synthesis and Transfer  |a Texture Synthesis on Surfaces  |a Texture Synthesis ver Arbitrary Manifold Surfaces  |a Point - Based Rendering and Shadows  |a The Randomized z - Buffer Algorithm : Interactive Rendering of Highly Complex Scenes  |a Surface Splatting  |a Stectral Processing of Point - Sampled Geometry  |a Adaptive Shadow Maps  |a IIIumination & Textures  |a Photo - Realistic Rendering of Knitwear Using the Lumislice  |a A Physically - Based Night Sky Model  |a Texture Mapping Progressive Meshes  |a Constrained Texture Mapping and Rendering  |a Image - Based Modeling and Rendering  |a Unstructured Lumigraph Rendering  |a Image - Based Modeling and Photo Editing  |a Plenoptic Stitching : A Scalable Method for Reconstructing 3D Interactive Walkthroughs  |a Hybrid Stereo Camera : An IBR Approach for Synthesis of Very High Resolution Stereoscopic Image Sequences  |a Hands and Words  |a DAB : Interactive Haptic Painting With 3D Virtual Brushes  |a Project FEELEX : Adding Haptic Surface to Graphics  |a BEAT : The Behavior Expression Animation Toolkit  |a WordsEye : An Automatic Text - to Scene Conversion System  |a The Interaction of Light and Matter  |a An Efficient Representation for Irradiance Environment Maps  |a Applying Appearance Standards to Light Reflection Models  |a A Practical Model For Subsurface Light Transport  |a Polynomial Texture Maps  |a Sound Simulation and Animation  |a Synthesizing Sounds From Physically Based Motion  |a FOLEYAUTMATIC : Physically - Based Sound Effects for Interactive Simulation and Animation  |a Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction  |a An Immersive, Multi - User, Musical Stage Environment  |a Images and Image - Based Techniques  |a Image - Based Motion Blur for Stop Motion Animation  |a A Simple and Efficient Error - Diffusion Algorithm  |a Simulating Decorative Mosaics  |a Real - Time Hatching  |a Committees and Reviewers  |a Exhibitors  |a ACM SIGGRAPH Professional Chapters  |a Author Index  |a Cover Image Credits 
650 4 |a COMPUTER GRAPHICS  |9 24279 
650 4 |a ACM  |9 24250 
650 4 |a SIGGRAPH  |9 24909 
650 4 |a PROCEEDINGS  |9 24278 
650 4 |a ΠΡΑΚΤΙΚΑ ΣΥΝΕΔΡΙΩΝ  |9 113060 
710 2 |a ACM/SIGGRAPH  |9 115713 
852 |a GR-PaULI  |b ΠΑΤΡΑ  |b ΤΜΗΥΠ  |h 006.6  |t 1 
942 |2 ddc 
952 |0 0  |1 0  |4 0  |6 006_600000000000000  |7 0  |9 141652  |a CEID  |b CEID  |d 2016-04-24  |l 0  |o 006.6  |r 2016-04-24 00:00:00  |t 1  |w 2016-04-24 
999 |c 92657  |d 92657