The Theory of Search Games and Rendezvous
Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is su...
Κύριοι συγγραφείς: | , |
---|---|
Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Boston, MA :
Springer US,
2003.
|
Σειρά: | International Series in Operations Research & Management Science,
55 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Search Games
- to Search Games
- Search Games in Compact Spaces
- General Framework
- Search for an Immobile Hider
- Search for a Mobile Hider
- Miscellaneous Search Games
- Search Games in Unbounded Domains
- General Framework
- On Minimax Properties of Geometric Trajectories
- Search on the Infinite Line
- Star and Plan Search
- Rendezvous Search
- to Rendezvous Search
- Elementary Results and Examples
- Rendezvous Search on Compact Spaces
- Rendezvous Values of a Compact Symmetric Region
- Rendezvous on Labeled Networks
- Asymmetric Rendezvous on an Unlabeled Circle
- Rendezvous on a Graph
- Rendezvous Search on Unbounded Domains
- Asymmetric Rendezvous on the Line (ARPL)
- Other Rendezvous Problems on the Line
- Rendezvous in Higher Dimensions.